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various Z2Audio / JAudio debug cleanup (#2876)
* some JAudio work * audio cleanup checkpoint * checkpoint more audio cleanup * fix symbols * more z2 cleanup * fix regression * fix build * some fixes
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@@ -34,6 +34,10 @@ double cos(double);
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float cosf(float);
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double exp(double);
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inline float expf(float x) {
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return exp(x);
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}
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extern double __frsqrte(double);
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extern float __fres(float);
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