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https://github.com/zeldaret/tp
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some parts in c_lib
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@@ -3,4 +3,8 @@
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#include "dolphin/types.h"
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struct JMath {
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static u8 sincosTable_[65536];
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};
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#endif /* JMATH_H */
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@@ -1,6 +1,52 @@
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#ifndef C_LIB_H
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#define C_LIB_H
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#ifndef C_LIB_H_
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#define C_LIB_H_
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/types.h"
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#endif /* C_LIB_H */
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void cLib_memCpy(void* dst, const void* src, unsigned long size);
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void cLib_memSet(void* ptr, int value, unsigned long size);
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float cLib_addCalc(float*, float, float, float, float);
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void cLib_addCalc2(float*, float, float, float);
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void cLib_addCalc0(float*, float, float);
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float cLib_addCalcPos(cXyz*, const cXyz&, float, float, float);
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float cLib_addCalcPosXZ(cXyz*, const cXyz&, float, float, float);
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void cLib_addCalcPos2(cXyz*, const cXyz&, float, float);
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void cLib_addCalcPosXZ2(cXyz*, const cXyz&, float, float);
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short cLib_addCalcAngleS(short*, short, short, short, short);
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void cLib_addCalcAngleS2(short*, short, short, short);
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int cLib_chaseUC(unsigned char*, unsigned char, unsigned char);
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int cLib_chaseS(short*, short, short);
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int cLib_chaseF(float*, float, float);
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int cLib_chasePos(cXyz*, const cXyz&, float);
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int cLib_chasePosXZ(cXyz*, const cXyz&, float);
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int cLib_chaseAngleS(short*, short, short);
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s16 cLib_targetAngleY(const Vec* lhs, const Vec* rhs);
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s16 cLib_targetAngleY(const Vec& lhs, const Vec& rhs);
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short cLib_targetAngleX(const cXyz*, const cXyz*);
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void cLib_offsetPos(cXyz*, const cXyz*, short, const cXyz*);
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s32 cLib_distanceAngleS(s16 x, s16 y);
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inline void cLib_offBit(u8& pVar, u8 pBit) {
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pVar &= ~pBit;
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}
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inline void cLib_onBit(u8& pVar, u8 pBit) {
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pVar |= pBit;
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}
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inline u8 cLib_checkBit(u8& pVar, u8 pBit) {
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return pVar & pBit;
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}
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void MtxInit(void);
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void MtxTrans(float, float, float, unsigned char);
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void MtxScale(float, float, float, unsigned char);
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void MtxPosition(cXyz*, cXyz*);
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void MtxPush(void);
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Mtx* MtxPull(void);
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#endif
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@@ -4,6 +4,7 @@
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#include "dolphin/types.h"
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extern "C" {
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s32 abs(s32);
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f64 acos(f64);
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f32 acosf(f32);
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f64 asin(f64);
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