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https://github.com/zeldaret/tp
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@@ -175,7 +175,7 @@ static void damage_check(e_yk_class* i_this) {
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}
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i_this->field_0x694 = cM_rndF(10.0f) + 70.0f;
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i_this->field_0x698 = i_this->mAtColliderInfo.mHitDirection;
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i_this->field_0x698 = i_this->mAtColliderInfo.mHitDirection.y;
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// If keese is dead, play death sound
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if (i_this->health <= 0) {
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