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https://github.com/zeldaret/tp
synced 2026-06-06 11:47:28 -04:00
add wii usa rev0 support (#2505)
* wii usa rev0 dol building ok * wii dol cleanup * some wii tests * most rels building
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+3
-3
@@ -1079,7 +1079,7 @@ void dSv_player_config_c::init() {
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unk0 = 1;
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#endif
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#if VERSION != VERSION_SHIELD_DEBUG
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#if PLATFORM_GCN
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if (OSGetSoundMode() == OS_SOUND_MODE_MONO) {
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mSoundMode = OS_SOUND_MODE_MONO;
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Z2AudioMgr::mAudioMgrPtr->setOutputMode(OS_SOUND_MODE_MONO);
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@@ -1110,7 +1110,7 @@ void dSv_player_config_c::init() {
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/* 80034644-80034684 02EF84 0040+00 0/0 4/4 0/0 .text checkVibration__19dSv_player_config_cCFv */
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u32 dSv_player_config_c::checkVibration() const {
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#if VERSION != VERSION_SHIELD_DEBUG
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#if PLATFORM_GCN
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return JUTGamePad::sRumbleSupported & 0x80000000 ? dComIfGp_getNowVibration() : 0;
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#else
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return dComIfGp_getNowVibration();
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@@ -1979,7 +1979,7 @@ int dSv_info_c::card_to_memory(char* i_cardPtr, int i_dataNum) {
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memcpy(dComIfGs_getSaveData(), i_cardPtr, sizeof(dSv_save_c));
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i_cardPtr += sizeof(dSv_save_c);
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#if VERSION != VERSION_SHIELD_DEBUG
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#if PLATFORM_GCN
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if (OSGetSoundMode() == OS_SOUND_MODE_MONO) {
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g_dComIfG_gameInfo.info.getPlayer().getConfig().setSound(OS_SOUND_MODE_MONO);
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Z2AudioMgr::mAudioMgrPtr->setOutputMode(OS_SOUND_MODE_MONO);
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