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Wii PAL d_s_logo improvements (#3157)
* Wii PAL d_s_logo improvements * Fix d_s_logo/d_pane_class_alpha sdata spltis * Specify some symbols to improve matches Is there a better way to do this? * More symbols * match phase_1 * Fix regressions * Fix d_s_name rodata split * Add nextPauseTimer__9dScnPly_c to symbol map
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@@ -149,7 +149,7 @@ public:
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/* 0x200 */ dDlst_2D_c* mNvLogo;
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/* 0x204 */ dDlst_2D_c* mMocImg;
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#endif
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#if VERSION == VERSION_GCN_PAL
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#if REGION_PAL
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/* 0x1FC */ mDoDvdThd_mountArchive_c* mpPalLogoResCommand;
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#endif
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/* 0x1FC */ request_of_phase_process_class* m_preLoad_dylPhase;
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@@ -255,7 +255,9 @@ public:
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static void onWide();
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static void offWide();
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static u8 isWide();
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inline static u8 isWide() {
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return mWide == TRUE;
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}
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static void onWideZoom();
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static void offWideZoom();
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@@ -17,6 +17,9 @@ void mDoMch_HeapFreeFillAll();
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int mDoMch_Create();
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extern GXRenderModeObj g_ntscZeldaProg;
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#if VERSION == VERSION_WII_PAL
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extern GXRenderModeObj g_palZeldaProg60;
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#endif
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class mDoMch_render_c {
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public:
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