Wii PAL d_s_logo improvements (#3157)

* Wii PAL d_s_logo improvements

* Fix d_s_logo/d_pane_class_alpha sdata spltis

* Specify some symbols to improve matches

Is there a better way to do this?

* More symbols

* match phase_1

* Fix regressions

* Fix d_s_name rodata split

* Add nextPauseTimer__9dScnPly_c to symbol map
This commit is contained in:
Pieter-Jan Briers
2026-06-20 02:46:30 +02:00
committed by GitHub
parent 853a6addb4
commit 79fda477b1
9 changed files with 171 additions and 26 deletions
+1 -1
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@@ -149,7 +149,7 @@ public:
/* 0x200 */ dDlst_2D_c* mNvLogo;
/* 0x204 */ dDlst_2D_c* mMocImg;
#endif
#if VERSION == VERSION_GCN_PAL
#if REGION_PAL
/* 0x1FC */ mDoDvdThd_mountArchive_c* mpPalLogoResCommand;
#endif
/* 0x1FC */ request_of_phase_process_class* m_preLoad_dylPhase;
+3 -1
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@@ -255,7 +255,9 @@ public:
static void onWide();
static void offWide();
static u8 isWide();
inline static u8 isWide() {
return mWide == TRUE;
}
static void onWideZoom();
static void offWideZoom();
+3
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@@ -17,6 +17,9 @@ void mDoMch_HeapFreeFillAll();
int mDoMch_Create();
extern GXRenderModeObj g_ntscZeldaProg;
#if VERSION == VERSION_WII_PAL
extern GXRenderModeObj g_palZeldaProg60;
#endif
class mDoMch_render_c {
public: