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d_a_obj_lv3waterEff / d_a_kytag16 OK
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@@ -42,6 +42,8 @@ void dKy_BossLight_set(cXyz* param_0, _GXColor* param_1, f32 param_2, u8 param_3
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void dKy_custom_colset(u8 prevGather, u8 curGather, f32 blend);
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void dKy_setLight();
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cXyz dKy_plight_near_pos();
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void dKy_BossSpotLight_set(cXyz* param_0, f32 param_1, f32 param_2, f32 param_3, _GXColor* param_4,
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f32 param_5, u8 param_6, u8 param_7);
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struct LIGHT_INFLUENCE {
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/* 800CFC7C */ ~LIGHT_INFLUENCE() {}
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@@ -168,12 +170,12 @@ struct LightStatus {
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/* 0x4C */ f32 mRefDist;
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/* 0x50 */ f32 mRefBrightness;
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/* 0x54 */ GXDistAttnFn mDistFn;
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/* 0x58 */ u32 field_0x58[2][6]; //?
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/* 0x58 */ u32 field_0x58[2][6]; //?
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/* 0x88 */ f32 field_0x88;
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/* 0x8C */ f32 field_0x8c;
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/* 0x90 */ f32 field_0x90;
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/* 0x94 */ f32 field_0x94;
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/* 0x98 */ u32 field_0x98[2][8]; //?
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/* 0x98 */ u32 field_0x98[2][8]; //?
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/* 0xD8 */ f32 field_0xd8;
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/* 0xDC */ f32 field_0xdc;
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/* 0xE0 */ f32 field_0xe0;
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