d_com_inf_game / d_save improvements (#82)

* some dcominfg funcs

* add dcom inlines to d_save

* format

* format
This commit is contained in:
TakaRikka
2021-01-11 08:32:56 -08:00
committed by GitHub
parent 8cf6641bd4
commit 7b97550cee
13 changed files with 163 additions and 292 deletions
+6 -6
View File
@@ -2221,7 +2221,7 @@ void fopAcM_orderDoorEvent(void);
void daAlink_c_NS_procIronBallSubjectInit(void);
void daAlink_c_NS_procLadderUpStartInit(void);
void func_8012F1F0(void);
void dComIfGs_getWarpPlayerAngleY(void);
s16 dComIfGs_getWarpPlayerAngleY(void);
void func_80141594(void);
void func_8010D38C(void);
void daAlink_c_NS_checkCoachGuardGame(void);
@@ -3091,7 +3091,7 @@ void func_800F9ABC(void);
void cM3dGPla_NS_ctor(void);
void daAlink_c_NS_setSingleAnimeWolf(void);
void mDoExt_MtxCalcOldFrame_NS_initOldFrameMorf(void);
void dComIfGs_getWarpStageName(void);
const char* dComIfGs_getWarpStageName(void);
void daAlink_c_NS_procCanoeBoomerangSubjectInit(void);
void daAlink_c_NS_procWolfDamageInit(void);
void daAlink_c_NS_setRoofHangHandOnSE(void);
@@ -3660,7 +3660,7 @@ void fopAcM_createChild(void);
void func_800F3894(void);
void daAlink_c_NS_initGrabNextMode(void);
void func_800F3580(void);
void dComIfGs_getWarpRoomNo(void);
int dComIfGs_getWarpRoomNo(void);
void func_801416D4(void);
void func_8014166C(void);
void func_800F2AD8(void);
@@ -6536,14 +6536,14 @@ void dComIfGp_checkEmptySubHeap2D(void);
void dComIfGp_createSubExpHeap2D(void);
void dComIfGp_destroySubExpHeap2D(void);
void dComIfGp_getNowLevel(void);
void dComIfGp_isLightDropMapVisible(void);
BOOL dComIfGp_isLightDropMapVisible(void);
void dComIfGp_ret_wp_set(void);
void dComIfGp_searchUseSubHeap2D(void);
void dComIfGp_setNextStage_X1_(void);
void dComIfGp_world_dark_set(void);
void dComIfGp_world_dark_set(u8);
void dComIfGs_BossLife_public_Set(void);
void dComIfGs_checkGetInsectNum(void);
void dComIfGs_checkGetItem(void);
u8 dComIfGs_checkGetItem(u8);
void dComIfGs_gameStart(void);
void dComIfGs_getWarpMarkFlag(void);
void dComIfGs_isDungeonItemWarp(void);