d_com_inf_game / d_save improvements (#82)

* some dcominfg funcs

* add dcom inlines to d_save

* format

* format
This commit is contained in:
TakaRikka
2021-01-11 08:32:56 -08:00
committed by GitHub
parent 8cf6641bd4
commit 7b97550cee
13 changed files with 163 additions and 292 deletions
+26 -52
View File
@@ -5,6 +5,10 @@
#include "d/d_save/d_save_init/d_save_init.h"
#include "os/OS.h"
inline int dComIfGs_isItemFirstBit(u8 i_no) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(i_no);
}
u8 dSv_item_rename(u8 item_id) {
switch (item_id) {
case OIL_BOTTLE_2:
@@ -95,7 +99,7 @@ u16 dSv_player_status_a_c::getRupeeMax(void) const {
BOOL dSv_player_status_a_c::isMagicFlag(u8 i_magic) const {
if (i_magic == 0) {
return g_dComIfG_gameInfo.getSaveFile().getEventFlags().isEventBit(0x2304);
return dComIfGs_isEventBit(0x2304);
}
return (this->mMagicFlag & (u8)(1 << i_magic)) ? TRUE : FALSE;
}
@@ -227,7 +231,7 @@ void dSv_player_last_mark_info_c::init(void) {
this->mOoccooXRotation = 0;
this->mOoccooRoomId = 0;
this->mOoccooSpawnId = 0;
this->unk24 = -1;
this->mWarpAcceptStage = -1;
for (int i = 0; i < 3; i++) {
this->unk25[i] = 0;
@@ -259,8 +263,7 @@ void dSv_player_item_c::setItem(int item_slot, u8 item_id) {
int select_item_index = DEFAULT_SELECT_ITEM_INDEX;
do {
if (item_slot == g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().getSelectItemIndex(
select_item_index)) {
if (item_slot == dComIfGs_getSelectItemIndex(select_item_index)) {
dComIfGp_setSelectItem(select_item_index);
}
select_item_index++;
@@ -268,11 +271,6 @@ void dSv_player_item_c::setItem(int item_slot, u8 item_id) {
}
#ifdef NONMATCHING
inline u8 dComIfGs_getSelectItemIndex(int idx) {
return g_dComIfG_gameInfo.getPlayer().getPlayerStatusA().getSelectItemIndex(idx);
}
u8 dSv_player_item_c::getItem(int item_idx, bool isComboItem) const {
if (item_idx < MAX_ITEM_SLOTS) {
if (isComboItem) {
@@ -425,42 +423,23 @@ asm void dSv_player_item_c::setEmptyBottleItemIn(u8 i_item_id) {
}
#endif
// r30 and r31 registers swapped
#ifdef NONMATCHING
void dSv_player_item_c::setEmptyBottle(void) {
for (int i = 0; i < 4; i++) {
if (g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().getItem((u8)(i + 11), true) ==
NO_ITEM) {
g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().setItem((u8)(i + 11),
EMPTY_BOTTLE);
if (dComIfGs_getItem((u8)(i + 11), true) == NO_ITEM) {
dComIfGs_setItem((u8)(i + 11), EMPTY_BOTTLE);
return;
}
}
}
#else
asm void dSv_player_item_c::setEmptyBottle(void) {
nofralloc
#include "d/d_save/d_save/asm/func_80033494.s"
}
#endif
// same issue as the one above this
#ifdef NONMATCHING
void dSv_player_item_c::setEmptyBottle(u8 item_id) {
for (int i = 0; i < 4; i++) {
if (g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().getItem((u8)(i + 11), true) ==
NO_ITEM) {
g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().setItem((u8)(i + 11), item_id);
if (dComIfGs_getItem((u8)(i + 11), true) == NO_ITEM) {
dComIfGs_setItem((u8)(i + 11), item_id);
return;
}
}
}
#else
asm void dSv_player_item_c::setEmptyBottle(u8 item_id) {
nofralloc
#include "d/d_save/d_save/asm/func_80033514.s"
}
#endif
asm void dSv_player_item_c::setEquipBottleItemIn(u8, u8) {
nofralloc
@@ -488,10 +467,8 @@ int dSv_player_item_c::checkInsectBottle(void) {
int i = 0;
int j = 0;
for (; i < 0x18; i++) {
// replace these with dComIfGs_isItemFirstBit and dComIfGs_isEventBit later
if (g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(192 + i) &&
!g_dComIfG_gameInfo.getSaveFile().getEventFlags().isEventBit(
lbl_803A7288.unk0[0x191 + j])) {
if (dComIfGs_isItemFirstBit(192 + i) &&
!dComIfGs_isEventBit(lbl_803A7288.unk0[0x191 + j])) {
return 1;
}
j += 1;
@@ -576,14 +553,14 @@ u8 dSv_player_item_c::checkBombBag(u8 param_1) {
void dSv_player_item_c::setWarashibeItem(u8 i_item_id) {
u32 select_item_index;
g_dComIfG_gameInfo.getSaveFile().getPlayer().getPlayerItem().setItem(SLOT_21, i_item_id);
dComIfGs_setItem(SLOT_21, i_item_id);
// inline should be used, but it wrongly swaps instruction order ??
// dComIfGp_setItem(SLOT_21, i_item_id);
g_dComIfG_gameInfo.setPlayUnkWarashibe1(SLOT_21);
g_dComIfG_gameInfo.setPlayUnkWarashibe2(i_item_id);
for (int i = 0; i < 4; i++) {
select_item_index =
g_dComIfG_gameInfo.getSaveFile().getPlayer().getPlayerStatusA().getSelectItemIndex(
(u8)i);
select_item_index = dComIfGs_getSelectItemIndex((u8)i);
if (select_item_index == SLOT_21) {
dComIfGp_setSelectItem((u8)i);
}
@@ -616,21 +593,18 @@ void dSv_player_item_c::setRodTypeLevelUp(void) {
void dSv_player_item_c::setBaitItem(u8 param_1) {
switch (param_1) {
case BEE_CHILD: {
g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(ZORAS_JEWEL) ?
this->mItems[SLOT_20] = JEWEL_BEE_ROD :
this->mItems[SLOT_20] = BEE_ROD;
dComIfGs_isItemFirstBit(ZORAS_JEWEL) ? this->mItems[SLOT_20] = JEWEL_BEE_ROD :
this->mItems[SLOT_20] = BEE_ROD;
break;
}
case WORM: {
g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(ZORAS_JEWEL) ?
this->mItems[SLOT_20] = JEWEL_WORM_ROD :
this->mItems[SLOT_20] = WORM_ROD;
dComIfGs_isItemFirstBit(ZORAS_JEWEL) ? this->mItems[SLOT_20] = JEWEL_WORM_ROD :
this->mItems[SLOT_20] = WORM_ROD;
break;
}
case NO_ITEM: {
g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(ZORAS_JEWEL) ?
this->mItems[SLOT_20] = JEWEL_ROD :
this->mItems[SLOT_20] = FISHING_ROD_1;
dComIfGs_isItemFirstBit(ZORAS_JEWEL) ? this->mItems[SLOT_20] = JEWEL_ROD :
this->mItems[SLOT_20] = FISHING_ROD_1;
break;
}
}
@@ -704,7 +678,7 @@ void dSv_player_item_record_c::setBottleNum(u8 i_bottleIdx, u8 bottle_num) {
u8 dSv_player_item_record_c::addBottleNum(u8 i_bottleIdx, s16 param_2) {
int iVar3 = this->mBottles[i_bottleIdx] + param_2;
g_dComIfG_gameInfo.getSaveFile().getPlayerItem().getItem((u8)(i_bottleIdx + 0xB), true);
dComIfGs_getItem((u8)(i_bottleIdx + 0xB), true);
if (iVar3 < 0) {
this->mBottles[i_bottleIdx] = 0;
@@ -748,7 +722,7 @@ u8 dSv_player_item_max_c::getBombNum(u8 param_1) const {
u8 iVar3;
iVar3 = 0x1;
if (g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(BOMB_BAG_LV2)) {
if (dComIfGs_isItemFirstBit(BOMB_BAG_LV2)) {
iVar3 = 0x2;
}
@@ -944,7 +918,7 @@ void dSv_player_config_c::init(void) {
}
u32 dSv_player_config_c::checkVibration(void) const {
return _sRumbleSupported & 0x80000000 ? g_dComIfG_gameInfo.getNowVibration() : 0;
return _sRumbleSupported & 0x80000000 ? dComIfGp_getNowVibration() : 0;
}
u8 dSv_player_config_c::getSound(void) {