Fix symbol names (#118)

* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-03-15 07:12:44 +01:00
committed by GitHub
parent 3b69d4cba0
commit 80ba3d9fd2
3357 changed files with 59145 additions and 59695 deletions
@@ -56,35 +56,35 @@ void framework__14Z2SoundObjBaseFUlSc(void);
void init__14Z2SoundObjBaseFP3VecUc(void);
void stopOK__14Z2SoundObjBaseFR17Z2SoundHandlePool(void);
void Z2SoundObjAnime(void);
void Z2SoundObjAnime_NS_ageSounds_(void);
void __ct__15Z2SoundObjAnimeFv(void);
void ageSounds___15Z2SoundObjAnimeFv(void);
void Z2SoundObjAnime_NS_getSoundID(void);
void Z2SoundObjAnime_NS_initAnime(void);
void initAnime__15Z2SoundObjAnimeFPvbff(void);
void Z2SoundObjAnime_NS_playsSound(void);
void Z2SoundObjAnime_NS_startSoundInner(void);
void Z2SoundObjAnime_NS_updateAnime(void);
void Z2SoundObjAnime_NS_updateSoundLifeTime_(void);
void updateAnime__15Z2SoundObjAnimeFff(void);
void updateSoundLifeTime___15Z2SoundObjAnimeFff(void);
void Z2SoundObjBase_NS_startCollisionSE(void);
void Z2SoundObjBase_NS_startLevelSound(void);
void Z2SoundObjBase_NS_startSound(void);
void startCollisionSE__14Z2SoundObjBaseFUlUlP14Z2SoundObjBase(void);
void startLevelSound__14Z2SoundObjBaseF10JAISoundIDUlSc(void);
void startSound__14Z2SoundObjBaseF10JAISoundIDUlSc(void);
void Z2SoundObjSimple(void);
void Z2SoundObjSimple_NS_dtor(void);
void __ct__16Z2SoundObjSimpleFv(void);
void __dt__16Z2SoundObjSimpleFv(void);
void Z2DopplerSoundObjBase(void);
void __ct__21Z2DopplerSoundObjBaseFv(void);
void func_802BE7AC(void);
void func_802BE714(void);
void func_802BEB74(void);
void func_802BE6B8(void);
void startLevelSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc(void);
void startSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc(void);
void init__15Z2SoundObjArrowFP3VecUc(void);
void framework__21Z2DopplerSoundObjBaseFUlSc(void);
void func_802BE880(void);
void func_802BEB38(void);
void func_802BE8A0(void);
void func_802BE9B0(void);
void __ct__15Z2SoundObjArrowFv(void);
void startSound__16Z2SoundObjSimpleF10JAISoundIDUlSc(void);
void startLevelSound__16Z2SoundObjSimpleF10JAISoundIDUlSc(void);
void func_802BE65C(void);
void func_802BEBDC(void);
void func_802BE5FC(void);
void init__15Z2SoundObjAnimeFP3VecUc(void);
void __dt__21Z2DopplerSoundObjBaseFv(void);
}
#endif