Fix symbol names (#118)

* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-03-15 07:12:44 +01:00
committed by GitHub
parent 3b69d4cba0
commit 80ba3d9fd2
3357 changed files with 59145 additions and 59695 deletions
+46 -46
View File
@@ -17,7 +17,7 @@
extern "C" {
void __dl__FPv(void);
void func_80361C24(void);
void func_80361D60(void);
void __construct_array(void);
void __cvt_fp2unsigned(void);
}
@@ -103,196 +103,196 @@ asm void Z2Audible(void) {
// __ct__16Z2AudibleChannelFv
// Z2AudibleChannel::Z2AudibleChannel(void)
asm void Z2AudibleChannel(void) {
asm void __ct__16Z2AudibleChannelFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BBE74.s"
}
// calc__9Z2AudibleFv
// Z2Audible::calc(void)
asm void func_802BBE98(void) {
asm void calc__9Z2AudibleFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BBE98.s"
}
// getOuterParams__9Z2AudibleFi
// Z2Audible::getOuterParams(int)
asm void func_802BBED0(void) {
asm void getOuterParams__9Z2AudibleFi(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BBED0.s"
}
// setOuterParams__9Z2AudibleFRC14JASSoundParamsRC14JASSoundParamsi
// Z2Audible::setOuterParams(const JASSoundParams&, const JASSoundParams&, int)
asm void Z2Audible_NS_setOuterParams(void) {
asm void setOuterParams__9Z2AudibleFRC14JASSoundParamsRC14JASSoundParamsi(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BBEE4.s"
}
// getChannel__9Z2AudibleFi
// Z2Audible::getChannel(int)
asm void Z2Audible_NS_getChannel(void) {
asm void getChannel__9Z2AudibleFi(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC204.s"
}
// getDistVolBit__9Z2AudibleFv
// Z2Audible::getDistVolBit(void)
asm void Z2Audible_NS_getDistVolBit(void) {
asm void getDistVolBit__9Z2AudibleFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC218.s"
}
// __ct__19Z2Audience3DSettingFv
// Z2Audience3DSetting::Z2Audience3DSetting(void)
asm void Z2Audience3DSetting(void) {
asm void __ct__19Z2Audience3DSettingFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC248.s"
}
// init__19Z2Audience3DSettingFv
// Z2Audience3DSetting::init(void)
asm void Z2Audience3DSetting_NS_init(void) {
asm void init__19Z2Audience3DSettingFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC284.s"
}
// initVolumeDist__19Z2Audience3DSettingFv
// Z2Audience3DSetting::initVolumeDist(void)
asm void Z2Audience3DSetting_NS_initVolumeDist(void) {
asm void initVolumeDist__19Z2Audience3DSettingFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC308.s"
}
// updateVolumeDist__19Z2Audience3DSettingFf
// Z2Audience3DSetting::updateVolumeDist(float)
asm void Z2Audience3DSetting_NS_updateVolumeDist(void) {
asm void updateVolumeDist__19Z2Audience3DSettingFf(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC4D0.s"
}
// initDolbyDist__19Z2Audience3DSettingFv
// Z2Audience3DSetting::initDolbyDist(void)
asm void Z2Audience3DSetting_NS_initDolbyDist(void) {
asm void initDolbyDist__19Z2Audience3DSettingFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC6A4.s"
}
// updateDolbyDist__19Z2Audience3DSettingFff
// Z2Audience3DSetting::updateDolbyDist(float, float)
asm void Z2Audience3DSetting_NS_updateDolbyDist(void) {
asm void updateDolbyDist__19Z2Audience3DSettingFff(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC6F8.s"
}
// __ct__13Z2AudioCameraFv
// Z2AudioCamera::Z2AudioCamera(void)
asm void Z2AudioCamera(void) {
asm void __ct__13Z2AudioCameraFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC758.s"
}
// init__13Z2AudioCameraFv
// Z2AudioCamera::init(void)
asm void Z2AudioCamera_NS_init(void) {
asm void init__13Z2AudioCameraFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC788.s"
}
// setCameraState__13Z2AudioCameraFPA4_CfR3Vecb
// Z2AudioCamera::setCameraState(const float [][4], Vec&, bool)
asm void Z2AudioCamera_NS_setCameraState(void) {
asm void setCameraState__13Z2AudioCameraFPA4_CfR3Vecb(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC7DC.s"
}
// setCameraState__13Z2AudioCameraFPA4_fR3VecR3Vecffbb
// Z2AudioCamera::setCameraState(float [][4], Vec&, Vec&, float, float, bool, bool)
asm void Z2AudioCamera_NS_setCameraState_X1_(void) {
asm void setCameraState__13Z2AudioCameraFPA4_fR3VecR3Vecffbb(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BC8AC.s"
}
// convertAbsToRel__13Z2AudioCameraFP9Z2Audiblei
// Z2AudioCamera::convertAbsToRel(Z2Audible*, int)
asm void Z2AudioCamera_NS_convertAbsToRel(void) {
asm void convertAbsToRel__13Z2AudioCameraFP9Z2Audiblei(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BCBEC.s"
}
// convertAbsToRel__13Z2AudioCameraCFR3VecP3Vec
// Z2AudioCamera::convertAbsToRel(Vec&, Vec*) const
asm void Z2AudioCamera_NS_convertAbsToRel_X1_(void) {
asm void convertAbsToRel__13Z2AudioCameraCFR3VecP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BCC7C.s"
}
// isInSight__13Z2AudioCameraCFR3Vec
// Z2AudioCamera::isInSight(Vec&) const
asm void Z2AudioCamera_NS_isInSight(void) {
asm void isInSight__13Z2AudioCameraCFR3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BCCC0.s"
}
// __ct__9Z2SpotMicFv
// Z2SpotMic::Z2SpotMic(void)
asm void Z2SpotMic(void) {
asm void __ct__9Z2SpotMicFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BCD28.s"
}
// clearMicState__9Z2SpotMicFi
// Z2SpotMic::clearMicState(int)
asm void Z2SpotMic_NS_clearMicState(void) {
asm void clearMicState__9Z2SpotMicFi(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BCDA8.s"
}
// calcVolumeFactor__9Z2SpotMicFi
// Z2SpotMic::calcVolumeFactor(int)
asm void Z2SpotMic_NS_calcVolumeFactor(void) {
asm void calcVolumeFactor__9Z2SpotMicFi(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BCDE8.s"
}
// setMicState__9Z2SpotMicFP13Z2AudioCamerai
// Z2SpotMic::setMicState(Z2AudioCamera*, int)
asm void Z2SpotMic_NS_setMicState(void) {
asm void setMicState__9Z2SpotMicFP13Z2AudioCamerai(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BCE14.s"
}
// calcMicDist__9Z2SpotMicFP9Z2Audible
// Z2SpotMic::calcMicDist(Z2Audible*)
asm void Z2SpotMic_NS_calcMicDist(void) {
asm void calcMicDist__9Z2SpotMicFP9Z2Audible(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BCF5C.s"
}
// calcMicPriority__9Z2SpotMicFf
// Z2SpotMic::calcMicPriority(float)
asm void Z2SpotMic_NS_calcMicPriority(void) {
asm void calcMicPriority__9Z2SpotMicFf(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BCFE4.s"
}
// calcMicVolume__9Z2SpotMicFfif
// Z2SpotMic::calcMicVolume(float, int, float)
asm void Z2SpotMic_NS_calcMicVolume(void) {
asm void calcMicVolume__9Z2SpotMicFfif(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD03C.s"
}
// __ct__10Z2AudienceFv
// Z2Audience::Z2Audience(void)
asm void Z2Audience(void) {
asm void __ct__10Z2AudienceFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD130.s"
}
// __dt__10Z2AudienceFv
// Z2Audience::~Z2Audience(void)
asm void Z2Audience_NS_dtor(void) {
asm void __dt__10Z2AudienceFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD1FC.s"
}
@@ -306,7 +306,7 @@ asm void JASMemPool_NS_dtor_X5_(void) {
// setAudioCamera__10Z2AudienceFPA4_fR3VecR3Vecffbib
// Z2Audience::setAudioCamera(float [][4], Vec&, Vec&, float, float, bool, int, bool)
asm void Z2Audience_NS_setAudioCamera(void) {
asm void setAudioCamera__10Z2AudienceFPA4_fR3VecR3Vecffbib(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD2DC.s"
}
@@ -320,84 +320,84 @@ asm void func_802BD338(void) {
// deleteAudible__10Z2AudienceFP10JAIAudible
// Z2Audience::deleteAudible(JAIAudible*)
asm void func_802BD4D4(void) {
asm void deleteAudible__10Z2AudienceFP10JAIAudible(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD4D4.s"
}
// __dt__9Z2AudibleFv
// Z2Audible::~Z2Audible(void)
asm void func_802BD510(void) {
asm void __dt__9Z2AudibleFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD510.s"
}
// calcPriority__10Z2AudienceFP10JAIAudible
// Z2Audience::calcPriority(JAIAudible*)
asm void func_802BD5B8(void) {
asm void calcPriority__10Z2AudienceFP10JAIAudible(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD5B8.s"
}
// calcOffMicSound__10Z2AudienceFf
// Z2Audience::calcOffMicSound(float)
asm void Z2Audience_NS_calcOffMicSound(void) {
asm void calcOffMicSound__10Z2AudienceFf(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD704.s"
}
// mixChannelOut__10Z2AudienceFRC14JASSoundParamsP10JAIAudiblei
// Z2Audience::mixChannelOut(const JASSoundParams&, JAIAudible*, int)
asm void func_802BD71C(void) {
asm void mixChannelOut__10Z2AudienceFRC14JASSoundParamsP10JAIAudiblei(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD71C.s"
}
// setTargetVolume__10Z2AudienceFfi
// Z2Audience::setTargetVolume(float, int)
asm void Z2Audience_NS_setTargetVolume(void) {
asm void setTargetVolume__10Z2AudienceFfi(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD90C.s"
}
// convertAbsToRel__10Z2AudienceFR3VecP3Veci
// Z2Audience::convertAbsToRel(Vec&, Vec*, int)
asm void Z2Audience_NS_convertAbsToRel(void) {
asm void convertAbsToRel__10Z2AudienceFR3VecP3Veci(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD92C.s"
}
// calcRelPosVolume__10Z2AudienceFRC3Vecfi
// Z2Audience::calcRelPosVolume(const Vec&, float, int)
asm void Z2Audience_NS_calcRelPosVolume(void) {
asm void calcRelPosVolume__10Z2AudienceFRC3Vecfi(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BD95C.s"
}
// calcRelPosPan__10Z2AudienceFRC3Veci
// Z2Audience::calcRelPosPan(const Vec&, int)
asm void Z2Audience_NS_calcRelPosPan(void) {
asm void calcRelPosPan__10Z2AudienceFRC3Veci(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BDA44.s"
}
// calcRelPosDolby__10Z2AudienceFRC3Veci
// Z2Audience::calcRelPosDolby(const Vec&, int)
asm void Z2Audience_NS_calcRelPosDolby(void) {
asm void calcRelPosDolby__10Z2AudienceFRC3Veci(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BDB44.s"
}
// calcVolume___10Z2AudienceCFfi
// Z2Audience::calcVolume_(float, int) const
asm void Z2Audience_NS_calcVolume_(void) {
asm void calcVolume___10Z2AudienceCFfi(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BDBDC.s"
}
// calcDeltaPriority___10Z2AudienceCFfib
// Z2Audience::calcDeltaPriority_(float, int, bool) const
asm void Z2Audience_NS_calcDeltaPriority_(void) {
asm void calcDeltaPriority___10Z2AudienceCFfib(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BDC44.s"
}
@@ -412,28 +412,28 @@ asm void Z2Audience_NS_calcPitchDoppler_(void) {
// calcFxMix___10Z2AudienceCFfi
// Z2Audience::calcFxMix_(float, int) const
asm void Z2Audience_NS_calcFxMix_(void) {
asm void calcFxMix___10Z2AudienceCFfi(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BDD00.s"
}
// calcPitch___10Z2AudienceCFP16Z2AudibleChannelPC9Z2AudiblePC13Z2AudioCamera
// Z2Audience::calcPitch_(Z2AudibleChannel*, const Z2Audible*, const Z2AudioCamera*) const
asm void Z2Audience_NS_calcPitch_(void) {
asm void calcPitch___10Z2AudienceCFP16Z2AudibleChannelPC9Z2AudiblePC13Z2AudioCamera(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BDD48.s"
}
// getMaxChannels__10Z2AudienceFv
// Z2Audience::getMaxChannels(void)
asm void func_802BDED4(void) {
asm void getMaxChannels__10Z2AudienceFv(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BDED4.s"
}
// __sinit_Z2Audience_cpp
//
asm void func_802BDEDC(void) {
asm void __sinit_Z2Audience_cpp(void) {
nofralloc
#include "Z2AudioLib/Z2Audience/asm/func_802BDEDC.s"
}
+2 -2
View File
@@ -35,7 +35,7 @@ extern "C" {
void __dl__FPv(void);
void __nw__FUlP7JKRHeapi(void);
void func_80361C24(void);
void func_80361D60(void);
void __construct_array(void);
}
// additional symbols needed for Z2AudioMgr.cpp
@@ -98,7 +98,7 @@ asm Z2AudioMgr* Z2AudioMgr::setOutputMode(unsigned long) {
extern "C" {
// zeldaGFrameWork__10Z2AudioMgrFv
// Z2AudioMgr::zeldaGFrameWork(void)
asm void Z2AudioMgr_NS_zeldaGFrameWork(void) {
asm void zeldaGFrameWork__10Z2AudioMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD8B4.s"
}
+69 -68
View File
@@ -19,7 +19,7 @@ void __ct__10JSUPtrLinkFPv(void);
void __dt__10JSUPtrLinkFv(void);
void append__10JSUPtrListFP10JSUPtrLink(void);
void remove__10JSUPtrListFP10JSUPtrLink(void);
void func_80361D60(void);
void __construct_array(void);
}
// additional symbols needed for Z2Creature.cpp
@@ -99,315 +99,315 @@ asm Z2Creature::Z2Creature(void) {
// __dt__10Z2CreatureFv
// Z2Creature::~Z2Creature(void)
asm void Z2Creature_NS_dtor(void) {
asm void __dt__10Z2CreatureFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0420.s"
}
// deleteObject__10Z2CreatureFv
// Z2Creature::deleteObject(void)
asm void Z2Creature_NS_deleteObject(void) {
asm void deleteObject__10Z2CreatureFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C04E8.s"
}
// init__10Z2CreatureFP3VecP3VecUcUc
// Z2Creature::init(Vec*, Vec*, unsigned char, unsigned char)
asm void Z2Creature_NS_init(void) {
asm void init__10Z2CreatureFP3VecP3VecUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0530.s"
}
// init__10Z2CreatureFP3VecP3VecP3VecUcUcUc
// Z2Creature::init(Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned char)
asm void Z2Creature_NS_init_X1_(void) {
asm void init__10Z2CreatureFP3VecP3VecP3VecUcUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C05B0.s"
}
// setSoundStarter__10Z2CreatureFP14Z2SoundStarter
// Z2Creature::setSoundStarter(Z2SoundStarter*)
asm void func_802C0618(void) {
asm void setSoundStarter__10Z2CreatureFP14Z2SoundStarter(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0618.s"
}
// initAnime__10Z2CreatureFPvbff
// Z2Creature::initAnime(void*, bool, float, float)
asm void Z2Creature_NS_initAnime(void) {
asm void initAnime__10Z2CreatureFPvbff(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0628.s"
}
// framework__10Z2CreatureFUlSc
// Z2Creature::framework(unsigned long, char)
asm void Z2Creature_NS_framework(void) {
asm void framework__10Z2CreatureFUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C064C.s"
}
// updateAnime__10Z2CreatureFff
// Z2Creature::updateAnime(float, float)
asm void Z2Creature_NS_updateAnime(void) {
asm void updateAnime__10Z2CreatureFff(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C06D0.s"
}
// stopAnime__10Z2CreatureFv
// Z2Creature::stopAnime(void)
asm void func_802C06F4(void) {
asm void stopAnime__10Z2CreatureFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C06F4.s"
}
// startCreatureSound__10Z2CreatureF10JAISoundIDUlSc
// Z2Creature::startCreatureSound(JAISoundID, unsigned long, char)
asm void func_802C0720(void) {
asm void startCreatureSound__10Z2CreatureF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0720.s"
}
// startCreatureSoundLevel__10Z2CreatureF10JAISoundIDUlSc
// Z2Creature::startCreatureSoundLevel(JAISoundID, unsigned long, char)
asm void func_802C087C(void) {
asm void startCreatureSoundLevel__10Z2CreatureF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C087C.s"
}
// startCreatureVoice__10Z2CreatureF10JAISoundIDSc
// Z2Creature::startCreatureVoice(JAISoundID, char)
asm void Z2Creature_NS_startCreatureVoice(void) {
asm void startCreatureVoice__10Z2CreatureF10JAISoundIDSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0A4C.s"
}
// startCreatureVoiceLevel__10Z2CreatureF10JAISoundIDSc
// Z2Creature::startCreatureVoiceLevel(JAISoundID, char)
asm void func_802C0AF8(void) {
asm void startCreatureVoiceLevel__10Z2CreatureF10JAISoundIDSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0AF8.s"
}
// startCreatureExtraSound__10Z2CreatureF10JAISoundIDUlSc
// Z2Creature::startCreatureExtraSound(JAISoundID, unsigned long, char)
asm void func_802C0B70(void) {
asm void startCreatureExtraSound__10Z2CreatureF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0B70.s"
}
// startCreatureExtraSoundLevel__10Z2CreatureF10JAISoundIDUlSc
// Z2Creature::startCreatureExtraSoundLevel(JAISoundID, unsigned long, char)
asm void func_802C0BAC(void) {
asm void startCreatureExtraSoundLevel__10Z2CreatureF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0BAC.s"
}
// startCollisionSE__10Z2CreatureFUlUl
// Z2Creature::startCollisionSE(unsigned long, unsigned long)
asm void func_802C0BE8(void) {
asm void startCollisionSE__10Z2CreatureFUlUl(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0BE8.s"
}
// __ct__17Z2CreatureCitizenFv
// Z2CreatureCitizen::Z2CreatureCitizen(void)
asm void func_802C0C10(void) {
asm void __ct__17Z2CreatureCitizenFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0C10.s"
}
// __dt__17Z2CreatureCitizenFv
// Z2CreatureCitizen::~Z2CreatureCitizen(void)
asm void func_802C0C6C(void) {
asm void __dt__17Z2CreatureCitizenFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0C6C.s"
}
// init__17Z2CreatureCitizenFP3VecP3VecUcUc
// Z2CreatureCitizen::init(Vec*, Vec*, unsigned char, unsigned char)
asm void Z2CreatureCitizen_NS_init(void) {
asm void init__17Z2CreatureCitizenFP3VecP3VecUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0CE4.s"
}
// deleteObject__17Z2CreatureCitizenFv
// Z2CreatureCitizen::deleteObject(void)
asm void func_802C0D04(void) {
asm void deleteObject__17Z2CreatureCitizenFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0D04.s"
}
// setMdlType__17Z2CreatureCitizenFScbb
// Z2CreatureCitizen::setMdlType(char, bool, bool)
asm void Z2CreatureCitizen_NS_setMdlType(void) {
asm void setMdlType__17Z2CreatureCitizenFScbb(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0D48.s"
}
// playVoice__17Z2CreatureCitizenFi
// Z2CreatureCitizen::playVoice(int)
asm void func_802C0E18(void) {
asm void playVoice__17Z2CreatureCitizenFi(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0E18.s"
}
// startCreatureVoice__17Z2CreatureCitizenF10JAISoundIDSc
// Z2CreatureCitizen::startCreatureVoice(JAISoundID, char)
asm void func_802C0ED8(void) {
asm void startCreatureVoice__17Z2CreatureCitizenF10JAISoundIDSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0ED8.s"
}
// __ct__15Z2CreatureEnemyFv
// Z2CreatureEnemy::Z2CreatureEnemy(void)
asm void Z2CreatureEnemy(void) {
asm void __ct__15Z2CreatureEnemyFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0F64.s"
}
// deleteObject__15Z2CreatureEnemyFv
// Z2CreatureEnemy::deleteObject(void)
asm void Z2CreatureEnemy_NS_deleteObject(void) {
asm void deleteObject__15Z2CreatureEnemyFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C0FC4.s"
}
// init__15Z2CreatureEnemyFP3VecP3VecUcUc
// Z2CreatureEnemy::init(Vec*, Vec*, unsigned char, unsigned char)
asm void func_802C1094(void) {
asm void init__15Z2CreatureEnemyFP3VecP3VecUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1094.s"
}
// init__15Z2CreatureEnemyFP3VecP3VecP3VecUcUcUc
// Z2CreatureEnemy::init(Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned char)
asm void func_802C10B4(void) {
asm void init__15Z2CreatureEnemyFP3VecP3VecP3VecUcUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C10B4.s"
}
// framework__15Z2CreatureEnemyFUlSc
// Z2CreatureEnemy::framework(unsigned long, char)
asm void func_802C10D4(void) {
asm void framework__15Z2CreatureEnemyFUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C10D4.s"
}
// startCreatureSound__15Z2CreatureEnemyF10JAISoundIDUlSc
// Z2CreatureEnemy::startCreatureSound(JAISoundID, unsigned long, char)
asm void func_802C110C(void) {
asm void startCreatureSound__15Z2CreatureEnemyF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C110C.s"
}
// startCreatureSoundLevel__15Z2CreatureEnemyF10JAISoundIDUlSc
// Z2CreatureEnemy::startCreatureSoundLevel(JAISoundID, unsigned long, char)
asm void func_802C136C(void) {
asm void startCreatureSoundLevel__15Z2CreatureEnemyF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C136C.s"
}
// startCreatureVoice__15Z2CreatureEnemyF10JAISoundIDSc
// Z2CreatureEnemy::startCreatureVoice(JAISoundID, char)
asm void func_802C168C(void) {
asm void startCreatureVoice__15Z2CreatureEnemyF10JAISoundIDSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C168C.s"
}
// startCreatureVoiceLevel__15Z2CreatureEnemyF10JAISoundIDSc
// Z2CreatureEnemy::startCreatureVoiceLevel(JAISoundID, char)
asm void func_802C1948(void) {
asm void startCreatureVoiceLevel__15Z2CreatureEnemyF10JAISoundIDSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1948.s"
}
// startCreatureExtraSound__15Z2CreatureEnemyF10JAISoundIDUlSc
// Z2CreatureEnemy::startCreatureExtraSound(JAISoundID, unsigned long, char)
asm void func_802C199C(void) {
asm void startCreatureExtraSound__15Z2CreatureEnemyF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C199C.s"
}
// startCreatureExtraSoundLevel__15Z2CreatureEnemyF10JAISoundIDUlSc
// Z2CreatureEnemy::startCreatureExtraSoundLevel(JAISoundID, unsigned long, char)
asm void func_802C19D8(void) {
asm void startCreatureExtraSoundLevel__15Z2CreatureEnemyF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C19D8.s"
}
// startCollisionSE__15Z2CreatureEnemyFUlUl
// Z2CreatureEnemy::startCollisionSE(unsigned long, unsigned long)
asm void func_802C1A14(void) {
asm void startCollisionSE__15Z2CreatureEnemyFUlUl(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1A14.s"
}
// setLinkSearch__15Z2CreatureEnemyFb
// Z2CreatureEnemy::setLinkSearch(bool)
asm void func_802C1B7C(void) {
asm void setLinkSearch__15Z2CreatureEnemyFb(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1B7C.s"
}
// setEnemyName__15Z2CreatureEnemyFPCc
// Z2CreatureEnemy::setEnemyName(const char*)
asm void func_802C1B90(void) {
asm void setEnemyName__15Z2CreatureEnemyFPCc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1B90.s"
}
// __ct__16Z2CreatureSumomoFv
// Z2CreatureSumomo::Z2CreatureSumomo(void)
asm void func_802C1BE8(void) {
asm void __ct__16Z2CreatureSumomoFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1BE8.s"
}
// playSumomoBgm__16Z2CreatureSumomoFUl
// Z2CreatureSumomo::playSumomoBgm(unsigned long)
asm void func_802C1C24(void) {
asm void playSumomoBgm__16Z2CreatureSumomoFUl(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1C24.s"
}
// deleteObject__16Z2CreatureSumomoFv
// Z2CreatureSumomo::deleteObject(void)
asm void func_802C1CA0(void) {
asm void deleteObject__16Z2CreatureSumomoFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1CA0.s"
}
// __ct__18Z2SoundObjBeeGroupFv
// Z2SoundObjBeeGroup::Z2SoundObjBeeGroup(void)
asm void func_802C1D10(void) {
asm void __ct__18Z2SoundObjBeeGroupFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1D10.s"
}
// init__18Z2SoundObjBeeGroupFP3VecUc
// Z2SoundObjBeeGroup::init(Vec*, unsigned char)
asm void func_802C1D4C(void) {
asm void init__18Z2SoundObjBeeGroupFP3VecUc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1D4C.s"
}
// playBeeGroupSound__18Z2SoundObjBeeGroupF10JAISoundIDUc
// Z2SoundObjBeeGroup::playBeeGroupSound(JAISoundID, unsigned char)
asm void func_802C1D6C(void) {
asm void playBeeGroupSound__18Z2SoundObjBeeGroupF10JAISoundIDUc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1D6C.s"
}
// __ct__12Z2CreatureFMFv
// Z2CreatureFM::Z2CreatureFM(void)
asm void func_802C1F54(void) {
asm void __ct__12Z2CreatureFMFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1F54.s"
}
// deleteObject__12Z2CreatureFMFv
// Z2CreatureFM::deleteObject(void)
asm void func_802C1FB0(void) {
asm void deleteObject__12Z2CreatureFMFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1FB0.s"
}
@@ -415,126 +415,127 @@ asm void func_802C1FB0(void) {
// init__12Z2CreatureFMFP3VecP3VecP3VecP3VecP3VecP3VecUcUcUcUcUcUc
// Z2CreatureFM::init(Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned
// char, unsigned char, unsigned char, unsigned char)
asm void func_802C1FFC(void) {
asm void init__12Z2CreatureFMFP3VecP3VecP3VecP3VecP3VecP3VecUcUcUcUcUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C1FFC.s"
}
// framework__12Z2CreatureFMFUlSc
// Z2CreatureFM::framework(unsigned long, char)
asm void func_802C20E8(void) {
asm void framework__12Z2CreatureFMFUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C20E8.s"
}
// startChainSound__12Z2CreatureFMF10JAISoundIDUcfUlSc
// Z2CreatureFM::startChainSound(JAISoundID, unsigned char, float, unsigned long, char)
asm void func_802C2194(void) {
asm void startChainSound__12Z2CreatureFMF10JAISoundIDUcfUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2194.s"
}
// startChainSoundLevel__12Z2CreatureFMF10JAISoundIDUcfUlSc
// Z2CreatureFM::startChainSoundLevel(JAISoundID, unsigned char, float, unsigned long, char)
asm void func_802C2290(void) {
asm void startChainSoundLevel__12Z2CreatureFMF10JAISoundIDUcfUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2290.s"
}
// init__13Z2CreatureGobFP3VecP3VecP3VecUcUcUc
// Z2CreatureGob::init(Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned char)
asm void func_802C24B0(void) {
asm void init__13Z2CreatureGobFP3VecP3VecP3VecUcUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C24B0.s"
}
// startCreatureVoiceLevel__13Z2CreatureGobF10JAISoundIDSc
// Z2CreatureGob::startCreatureVoiceLevel(JAISoundID, char)
asm void func_802C24D0(void) {
asm void startCreatureVoiceLevel__13Z2CreatureGobF10JAISoundIDSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C24D0.s"
}
// __ct__12Z2CreatureOIFv
// Z2CreatureOI::Z2CreatureOI(void)
asm void func_802C2578(void) {
asm void __ct__12Z2CreatureOIFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2578.s"
}
// deleteObject__12Z2CreatureOIFv
// Z2CreatureOI::deleteObject(void)
asm void func_802C25EC(void) {
asm void deleteObject__12Z2CreatureOIFv(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C25EC.s"
}
// init__12Z2CreatureOIFP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3Vec
// Z2CreatureOI::init(Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*)
asm void func_802C2670(void) {
asm void
init__12Z2CreatureOIFP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2670.s"
}
// framework__12Z2CreatureOIFUlSc
// Z2CreatureOI::framework(unsigned long, char)
asm void func_802C2864(void) {
asm void framework__12Z2CreatureOIFUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2864.s"
}
// startCreatureSoundLevel__12Z2CreatureOIF10JAISoundIDUlSc
// Z2CreatureOI::startCreatureSoundLevel(JAISoundID, unsigned long, char)
asm void func_802C29D4(void) {
asm void startCreatureSoundLevel__12Z2CreatureOIF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C29D4.s"
}
// startTentacleSound__12Z2CreatureOIF10JAISoundIDUcUlSc
// Z2CreatureOI::startTentacleSound(JAISoundID, unsigned char, unsigned long, char)
asm void func_802C2C84(void) {
asm void startTentacleSound__12Z2CreatureOIF10JAISoundIDUcUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2C84.s"
}
// startTentacleSoundLevel__12Z2CreatureOIF10JAISoundIDUcfUlSc
// Z2CreatureOI::startTentacleSoundLevel(JAISoundID, unsigned char, float, unsigned long, char)
asm void func_802C2CD4(void) {
asm void startTentacleSoundLevel__12Z2CreatureOIF10JAISoundIDUcfUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2CD4.s"
}
// Z2_E_sw_modPitch__FP17Z2SoundHandlePoolUl
// Z2_E_sw_modPitch(Z2SoundHandlePool*, unsigned long)
asm void Z2_E_sw_modPitch(void) {
// Z2_E_sw_modPitch__FP17Z2SoundHandlePoolUl(Z2SoundHandlePool*, unsigned long)
asm void Z2_E_sw_modPitch__FP17Z2SoundHandlePoolUl(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2DE0.s"
}
// Z2_E_ms_modVol__FP17Z2SoundHandlePoolUl
// Z2_E_ms_modVol(Z2SoundHandlePool*, unsigned long)
asm void Z2_E_ms_modVol(void) {
// Z2_E_ms_modVol__FP17Z2SoundHandlePoolUl(Z2SoundHandlePool*, unsigned long)
asm void Z2_E_ms_modVol__FP17Z2SoundHandlePoolUl(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2E54.s"
}
// Z2_E_mm_modPitch__FP17Z2SoundHandlePoolUl
// Z2_E_mm_modPitch(Z2SoundHandlePool*, unsigned long)
asm void Z2_E_mm_modPitch(void) {
// Z2_E_mm_modPitch__FP17Z2SoundHandlePoolUl(Z2SoundHandlePool*, unsigned long)
asm void Z2_E_mm_modPitch__FP17Z2SoundHandlePoolUl(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2E9C.s"
}
// Z2_B_zan_modPitch__FP17Z2SoundHandlePoolUl
// Z2_B_zan_modPitch(Z2SoundHandlePool*, unsigned long)
asm void Z2_B_zan_modPitch(void) {
// Z2_B_zan_modPitch__FP17Z2SoundHandlePoolUl(Z2SoundHandlePool*, unsigned long)
asm void Z2_B_zan_modPitch__FP17Z2SoundHandlePoolUl(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C2EE4.s"
}
// __sinit_Z2Creature_cpp
//
asm void func_802C3040(void) {
asm void __sinit_Z2Creature_cpp(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C3040.s"
}
+49 -49
View File
@@ -16,10 +16,10 @@
extern "C" {
void __dl__FPv(void);
void isEventBit__11dSv_event_cCFUs(void);
void dComIfGp_getReverb(void);
void dComIfGp_getReverb__Fi(void);
void __cvt_fp2unsigned(void);
void isSwitch__12dSv_memBit_cCFi(void);
void Z2EnvSeMgr_NS_startRainSe(void);
void startRainSe__10Z2EnvSeMgrFlSc(void);
}
// additional symbols needed for Z2EnvSeMgr.cpp
@@ -114,98 +114,98 @@ extern u8 lbl_80451360;
extern "C" {
// __ct__11Z2EnvSeBaseFP3Vec
// Z2EnvSeBase::Z2EnvSeBase(Vec*)
asm void Z2EnvSeBase(void) {
asm void __ct__11Z2EnvSeBaseFP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C589C.s"
}
// __dt__11Z2EnvSeBaseFv
// Z2EnvSeBase::~Z2EnvSeBase(void)
asm void Z2EnvSeBase_NS_dtor(void) {
asm void __dt__11Z2EnvSeBaseFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C58AC.s"
}
// startEnvSe__11Z2EnvSeBaseF10JAISoundIDfffffUl
// Z2EnvSeBase::startEnvSe(JAISoundID, float, float, float, float, float, unsigned long)
asm void Z2EnvSeBase_NS_startEnvSe(void) {
asm void startEnvSe__11Z2EnvSeBaseF10JAISoundIDfffffUl(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5908.s"
}
// startEnvSeLevel__11Z2EnvSeBaseF10JAISoundIDfffffUl
// Z2EnvSeBase::startEnvSeLevel(JAISoundID, float, float, float, float, float, unsigned long)
asm void Z2EnvSeBase_NS_startEnvSeLevel(void) {
asm void startEnvSeLevel__11Z2EnvSeBaseF10JAISoundIDfffffUl(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5AB4.s"
}
// __ct__10Z2EnvSeDirFP3Vec
// Z2EnvSeDir::Z2EnvSeDir(Vec*)
asm void Z2EnvSeDir(void) {
asm void __ct__10Z2EnvSeDirFP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5C9C.s"
}
// __dt__10Z2EnvSeDirFv
// Z2EnvSeDir::~Z2EnvSeDir(void)
asm void Z2EnvSeDir_NS_dtor(void) {
asm void __dt__10Z2EnvSeDirFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D1C.s"
}
// setPanDir__10Z2EnvSeDirFP3Vec
// Z2EnvSeDir::setPanDir(Vec*)
asm void Z2EnvSeDir_NS_setPanDir(void) {
asm void setPanDir__10Z2EnvSeDirFP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D70.s"
}
// calcPan__10Z2EnvSeDirFf
// Z2EnvSeDir::calcPan(float)
asm void Z2EnvSeDir_NS_calcPan(void) {
asm void calcPan__10Z2EnvSeDirFf(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D9C.s"
}
// startEnvSeDirLevel__10Z2EnvSeDirF10JAISoundIDff
// Z2EnvSeDir::startEnvSeDirLevel(JAISoundID, float, float)
asm void Z2EnvSeDir_NS_startEnvSeDirLevel(void) {
asm void startEnvSeDirLevel__10Z2EnvSeDirF10JAISoundIDff(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5E90.s"
}
// __ct__14Z2EnvSeAutoPanFv
// Z2EnvSeAutoPan::Z2EnvSeAutoPan(void)
asm void Z2EnvSeAutoPan(void) {
asm void __ct__14Z2EnvSeAutoPanFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5ECC.s"
}
// __dt__14Z2EnvSeAutoPanFv
// Z2EnvSeAutoPan::~Z2EnvSeAutoPan(void)
asm void Z2EnvSeAutoPan_NS_dtor(void) {
asm void __dt__14Z2EnvSeAutoPanFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F28.s"
}
// setPanParam__14Z2EnvSeAutoPanFffbbff
// Z2EnvSeAutoPan::setPanParam(float, float, bool, bool, float, float)
asm void Z2EnvSeAutoPan_NS_setPanParam(void) {
asm void setPanParam__14Z2EnvSeAutoPanFffbbff(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F7C.s"
}
// calcPan__14Z2EnvSeAutoPanFv
// Z2EnvSeAutoPan::calcPan(void)
asm void Z2EnvSeAutoPan_NS_calcPan(void) {
asm void calcPan__14Z2EnvSeAutoPanFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F98.s"
}
// startEnvSeAutoPanLevel__14Z2EnvSeAutoPanF10JAISoundIDfff
// Z2EnvSeAutoPan::startEnvSeAutoPanLevel(JAISoundID, float, float, float)
asm void Z2EnvSeAutoPan_NS_startEnvSeAutoPanLevel(void) {
asm void startEnvSeAutoPanLevel__14Z2EnvSeAutoPanF10JAISoundIDfff(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C60E0.s"
}
@@ -217,7 +217,7 @@ asm void __ct__10Z2EnvSeMgrFv(void) {
}
// __dt__10Z2EnvSeMgrFv
// Z2EnvSeMgr::~Z2EnvSeMgr(void)
asm void Z2EnvSeMgr_NS_dtor(void) {
asm void __dt__10Z2EnvSeMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6540.s"
}
@@ -231,224 +231,224 @@ asm void Z2EnvSeMgr::framework(void) {
extern "C" {
// resetScene__10Z2EnvSeMgrFv
// Z2EnvSeMgr::resetScene(void)
asm void Z2EnvSeMgr_NS_resetScene(void) {
asm void resetScene__10Z2EnvSeMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6998.s"
}
// resetSceneInner__10Z2EnvSeMgrFv
// Z2EnvSeMgr::resetSceneInner(void)
asm void Z2EnvSeMgr_NS_resetSceneInner(void) {
asm void resetSceneInner__10Z2EnvSeMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C699C.s"
}
// initSceneEnvSe__10Z2EnvSeMgrFlScf
// Z2EnvSeMgr::initSceneEnvSe(long, char, float)
asm void Z2EnvSeMgr_NS_initSceneEnvSe(void) {
asm void initSceneEnvSe__10Z2EnvSeMgrFlScf(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6AC0.s"
}
// playSceneEnvSe__10Z2EnvSeMgrFv
// Z2EnvSeMgr::playSceneEnvSe(void)
asm void Z2EnvSeMgr_NS_playSceneEnvSe(void) {
asm void playSceneEnvSe__10Z2EnvSeMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6C1C.s"
}
// initStaticEnvSe__10Z2EnvSeMgrFUcUcUcUcP3Vec
// Z2EnvSeMgr::initStaticEnvSe(unsigned char, unsigned char, unsigned char, unsigned char, Vec*)
asm void Z2EnvSeMgr_NS_initStaticEnvSe(void) {
asm void initStaticEnvSe__10Z2EnvSeMgrFUcUcUcUcP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6C84.s"
}
// startStaticEnvSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startStaticEnvSe(char)
asm void Z2EnvSeMgr_NS_startStaticEnvSe(void) {
asm void startStaticEnvSe__10Z2EnvSeMgrFSc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C70C8.s"
}
// registWindowPos__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::registWindowPos(Vec*)
asm void Z2EnvSeMgr_NS_registWindowPos(void) {
asm void registWindowPos__10Z2EnvSeMgrFP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C780C.s"
}
// startRainSe__10Z2EnvSeMgrFlSc
// Z2EnvSeMgr::startRainSe(long, char)
asm void Z2EnvSeMgr_NS_startRainSe(void) {
asm void startRainSe__10Z2EnvSeMgrFlSc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7830.s"
}
// startNearThunderSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startNearThunderSe(char)
asm void Z2EnvSeMgr_NS_startNearThunderSe(void) {
asm void startNearThunderSe__10Z2EnvSeMgrFSc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7CF4.s"
}
// startFarThunderSe__10Z2EnvSeMgrFP3VecSc
// Z2EnvSeMgr::startFarThunderSe(Vec*, char)
asm void Z2EnvSeMgr_NS_startFarThunderSe(void) {
asm void startFarThunderSe__10Z2EnvSeMgrFP3VecSc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7E68.s"
}
// setSnowPower__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::setSnowPower(char)
asm void func_802C7FB4(void) {
asm void setSnowPower__10Z2EnvSeMgrFSc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FB4.s"
}
// initStrongWindSe__10Z2EnvSeMgrFv
// Z2EnvSeMgr::initStrongWindSe(void)
asm void Z2EnvSeMgr_NS_initStrongWindSe(void) {
asm void initStrongWindSe__10Z2EnvSeMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FBC.s"
}
// setWindDirection__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::setWindDirection(Vec*)
asm void Z2EnvSeMgr_NS_setWindDirection(void) {
asm void setWindDirection__10Z2EnvSeMgrFP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FC8.s"
}
// startStrongWindSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startStrongWindSe(char)
asm void Z2EnvSeMgr_NS_startStrongWindSe(void) {
asm void startStrongWindSe__10Z2EnvSeMgrFSc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C800C.s"
}
// initRiverSe__10Z2EnvSeMgrFUcUcUcUc
// Z2EnvSeMgr::initRiverSe(unsigned char, unsigned char, unsigned char, unsigned char)
asm void Z2EnvSeMgr_NS_initRiverSe(void) {
asm void initRiverSe__10Z2EnvSeMgrFUcUcUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C80F8.s"
}
// registRiverSePos__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::registRiverSePos(Vec*)
asm void Z2EnvSeMgr_NS_registRiverSePos(void) {
asm void registRiverSePos__10Z2EnvSeMgrFP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8234.s"
}
// setHyrulSewerOpen__10Z2EnvSeMgrFb
// Z2EnvSeMgr::setHyrulSewerOpen(bool)
asm void func_802C8258(void) {
asm void setHyrulSewerOpen__10Z2EnvSeMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8258.s"
}
// startRiverSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startRiverSe(char)
asm void Z2EnvSeMgr_NS_startRiverSe(void) {
asm void startRiverSe__10Z2EnvSeMgrFSc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8300.s"
}
// initFallSe__10Z2EnvSeMgrFUcUcUcUc
// Z2EnvSeMgr::initFallSe(unsigned char, unsigned char, unsigned char, unsigned char)
asm void Z2EnvSeMgr_NS_initFallSe(void) {
asm void initFallSe__10Z2EnvSeMgrFUcUcUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8730.s"
}
// registFallSePos__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::registFallSePos(Vec*)
asm void Z2EnvSeMgr_NS_registFallSePos(void) {
asm void registFallSePos__10Z2EnvSeMgrFP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C886C.s"
}
// startFallSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startFallSe(char)
asm void Z2EnvSeMgr_NS_startFallSe(void) {
asm void startFallSe__10Z2EnvSeMgrFSc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8890.s"
}
// initEtcSe__10Z2EnvSeMgrFUcUcUcUc
// Z2EnvSeMgr::initEtcSe(unsigned char, unsigned char, unsigned char, unsigned char)
asm void Z2EnvSeMgr_NS_initEtcSe(void) {
asm void initEtcSe__10Z2EnvSeMgrFUcUcUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8A90.s"
}
// registEtcSePos__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::registEtcSePos(Vec*)
asm void Z2EnvSeMgr_NS_registEtcSePos(void) {
asm void registEtcSePos__10Z2EnvSeMgrFP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8C24.s"
}
// startEtcSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startEtcSe(char)
asm void Z2EnvSeMgr_NS_startEtcSe(void) {
asm void startEtcSe__10Z2EnvSeMgrFSc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8C48.s"
}
// registWolfSmellSePos__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::registWolfSmellSePos(Vec*)
asm void func_802C92C8(void) {
asm void registWolfSmellSePos__10Z2EnvSeMgrFP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C92C8.s"
}
// startFogWipeTrigger__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::startFogWipeTrigger(Vec*)
asm void func_802C92EC(void) {
asm void startFogWipeTrigger__10Z2EnvSeMgrFP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C92EC.s"
}
// setFogWipeWidth__10Z2EnvSeMgrFf
// Z2EnvSeMgr::setFogWipeWidth(float)
asm void func_802C93A0(void) {
asm void setFogWipeWidth__10Z2EnvSeMgrFf(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C93A0.s"
}
// getFogDensity__10Z2EnvSeMgrFv
// Z2EnvSeMgr::getFogDensity(void)
asm void Z2EnvSeMgr_NS_getFogDensity(void) {
asm void getFogDensity__10Z2EnvSeMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C93E4.s"
}
// startFogSe__10Z2EnvSeMgrFv
// Z2EnvSeMgr::startFogSe(void)
asm void func_802C9400(void) {
asm void startFogSe__10Z2EnvSeMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C9400.s"
}
// initLv3WaterSe__10Z2EnvSeMgrFUcUcUcUc
// Z2EnvSeMgr::initLv3WaterSe(unsigned char, unsigned char, unsigned char, unsigned char)
asm void Z2EnvSeMgr_NS_initLv3WaterSe(void) {
asm void initLv3WaterSe__10Z2EnvSeMgrFUcUcUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C950C.s"
}
// registLv3WaterSePos__10Z2EnvSeMgrFUcP3Vec
// Z2EnvSeMgr::registLv3WaterSePos(unsigned char, Vec*)
asm void Z2EnvSeMgr_NS_registLv3WaterSePos(void) {
asm void registLv3WaterSePos__10Z2EnvSeMgrFUcP3Vec(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C9F58.s"
}
// startLv3WaterSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startLv3WaterSe(char)
asm void Z2EnvSeMgr_NS_startLv3WaterSe(void) {
asm void startLv3WaterSe__10Z2EnvSeMgrFSc(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802CA794.s"
}
+9 -9
View File
@@ -7,8 +7,8 @@
extern "C" {
class JSUInputStream;
s32 JSUInputStream_NS_read(JSUInputStream*, u8*, u32);
void JSUInputStream_NS_dtor(void);
s32 read__14JSUInputStreamFPvl(JSUInputStream*, u8*, u32);
void __dt__14JSUInputStreamFv(void);
void free__7JKRHeapFPvP7JKRHeap(void);
void getResource__10JKRArchiveFUs(void);
void countResource__10JKRArchiveCFv(void);
@@ -28,49 +28,49 @@ extern u8 lbl_80450B80;
extern "C" {
// __ct__11Z2FxLineMgrFv
// Z2FxLineMgr::Z2FxLineMgr(void)
asm void Z2FxLineMgr(void) {
asm void __ct__11Z2FxLineMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2FxLineMgr/asm/func_802BA7DC.s"
}
// initDataArc__11Z2FxLineMgrFP10JKRArchiveP7JKRHeap
// Z2FxLineMgr::initDataArc(JKRArchive*, JKRHeap*)
asm void Z2FxLineMgr_NS_initDataArc(void) {
asm void initDataArc__11Z2FxLineMgrFP10JKRArchiveP7JKRHeap(void) {
nofralloc
#include "Z2AudioLib/Z2FxLineMgr/asm/func_802BA7FC.s"
}
// setLineID__11Z2FxLineMgrFScbb
// Z2FxLineMgr::setLineID(char, bool, bool)
asm void Z2FxLineMgr_NS_setLineID(void) {
asm void setLineID__11Z2FxLineMgrFScbb(void) {
nofralloc
#include "Z2AudioLib/Z2FxLineMgr/asm/func_802BAC28.s"
}
// setLine__11Z2FxLineMgrFP14Z2FxLineConfigbb
// Z2FxLineMgr::setLine(Z2FxLineConfig*, bool, bool)
asm void Z2FxLineMgr_NS_setLine(void) {
asm void setLine__11Z2FxLineMgrFP14Z2FxLineConfigbb(void) {
nofralloc
#include "Z2AudioLib/Z2FxLineMgr/asm/func_802BAC74.s"
}
// setFxForceOff__11Z2FxLineMgrFb
// Z2FxLineMgr::setFxForceOff(bool)
asm void Z2FxLineMgr_NS_setFxForceOff(void) {
asm void setFxForceOff__11Z2FxLineMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2FxLineMgr/asm/func_802BAE1C.s"
}
// setUnderWaterFx__11Z2FxLineMgrFb
// Z2FxLineMgr::setUnderWaterFx(bool)
asm void Z2FxLineMgr_NS_setUnderWaterFx(void) {
asm void setUnderWaterFx__11Z2FxLineMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2FxLineMgr/asm/func_802BAE48.s"
}
// setSceneFx__11Z2FxLineMgrFl
// Z2FxLineMgr::setSceneFx(long)
asm void Z2FxLineMgr_NS_setSceneFx(void) {
asm void setSceneFx__11Z2FxLineMgrFl(void) {
nofralloc
#include "Z2AudioLib/Z2FxLineMgr/asm/func_802BAEB8.s"
}
+13 -13
View File
@@ -233,7 +233,7 @@ asm void Z2CreatureLink::setResumeAttack(bool) {
extern "C" {
// __ct__18Z2LinkSoundStarterFv
// Z2LinkSoundStarter::Z2LinkSoundStarter(void)
asm void Z2LinkSoundStarter_NS_ctor(void) {
asm void __ct__18Z2LinkSoundStarterFv(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C48E8.s"
}
@@ -248,49 +248,49 @@ asm void func_802C4928(void) {
// __ct__14Z2CreatureRideFv
// Z2CreatureRide::Z2CreatureRide(void)
asm void func_802C4FFC(void) {
asm void __ct__14Z2CreatureRideFv(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C4FFC.s"
}
// __dt__18Z2RideSoundStarterFv
// Z2RideSoundStarter::~Z2RideSoundStarter(void)
asm void func_802C5078(void) {
asm void __dt__18Z2RideSoundStarterFv(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C5078.s"
}
// __dt__14Z2CreatureRideFv
// Z2CreatureRide::~Z2CreatureRide(void)
asm void Z2CreatureRide_NS_dtor(void) {
asm void __dt__14Z2CreatureRideFv(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C5114.s"
}
// deleteObject__14Z2CreatureRideFv
// Z2CreatureRide::deleteObject(void)
asm void func_802C51EC(void) {
asm void deleteObject__14Z2CreatureRideFv(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C51EC.s"
}
// init__14Z2CreatureRideFP3VecP3VecUcUc
// Z2CreatureRide::init(Vec*, Vec*, unsigned char, unsigned char)
asm void func_802C520C(void) {
asm void init__14Z2CreatureRideFP3VecP3VecUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C520C.s"
}
// setLinkRiding__14Z2CreatureRideFb
// Z2CreatureRide::setLinkRiding(bool)
asm void Z2CreatureRide_NS_setLinkRiding(void) {
asm void setLinkRiding__14Z2CreatureRideFb(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C522C.s"
}
// __ct__18Z2RideSoundStarterFP14Z2CreatureRide
// Z2RideSoundStarter::Z2RideSoundStarter(Z2CreatureRide*)
asm void Z2RideSoundStarter(void) {
asm void __ct__18Z2RideSoundStarterFP14Z2CreatureRide(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C5234.s"
}
@@ -305,35 +305,35 @@ asm void func_802C5284(void) {
// __ct__15Z2SoundObjCoachFv
// Z2SoundObjCoach::Z2SoundObjCoach(void)
asm void func_802C54B8(void) {
asm void __ct__15Z2SoundObjCoachFv(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C54B8.s"
}
// init__15Z2SoundObjCoachFP3VecUc
// Z2SoundObjCoach::init(Vec*, unsigned char)
asm void func_802C54FC(void) {
asm void init__15Z2SoundObjCoachFP3VecUc(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C54FC.s"
}
// startWheelSound__15Z2SoundObjCoachFf
// Z2SoundObjCoach::startWheelSound(float)
asm void func_802C551C(void) {
asm void startWheelSound__15Z2SoundObjCoachFf(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C551C.s"
}
// startFireSound__15Z2SoundObjCoachFUs
// Z2SoundObjCoach::startFireSound(unsigned short)
asm void func_802C56C0(void) {
asm void startFireSound__15Z2SoundObjCoachFUs(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C56C0.s"
}
// startSound__15Z2SoundObjCoachF10JAISoundIDUlSc
// Z2SoundObjCoach::startSound(JAISoundID, unsigned long, char)
asm void func_802C57C0(void) {
asm void startSound__15Z2SoundObjCoachF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2LinkMgr/asm/func_802C57C0.s"
}
+31 -31
View File
@@ -14,11 +14,11 @@ extern "C" {
int strcmp(const char*, const char*);
void __ct__10JAISoundIDFRC10JAISoundID(void);
void JSUList_X1_(void);
void dComIfGs_isStageSwitch(void);
void dComIfGs_getStartPoint(void);
void dComIfGs_isStageSwitch__Fii(void);
void dComIfGs_getStartPoint__Fv(void);
void isSwitch__10dSv_info_cCFii(void);
void dComIfGs_isEventBit(void);
void dComIfGs_isSaveSwitch(void);
void dComIfGs_isEventBit__FUs(void);
void dComIfGs_isSaveSwitch__Fi(void);
void isSwitch__12dSv_memBit_cCFi(void);
void isEventBit__11dSv_event_cCFUs(void);
}
@@ -162,14 +162,14 @@ asm void Z2SeqMgr::setFieldBgmPlay(bool param_1) {
extern "C" {
// isActive__12JAIStreamMgrCFv
// JAIStreamMgr::isActive(void) const
asm void JAIStreamMgr_NS_isActive(void) {
asm void isActive__12JAIStreamMgrCFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9978.s"
}
// getID__8JAISoundCFv
// JAISound::getID(void) const
asm void JAISound_NS_getID(void) {
asm void getID__8JAISoundCFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9988.s"
}
@@ -182,64 +182,64 @@ asm void JSUList_X1_(void) {
}
// dComIfGs_getStartPoint__Fv
// dComIfGs_getStartPoint(void)
asm void dComIfGs_getStartPoint(void) {
// dComIfGs_getStartPoint__Fv(void)
asm void dComIfGs_getStartPoint__Fv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B999C.s"
}
// unMuteSceneBgm__8Z2SeqMgrFUl
// Z2SeqMgr::unMuteSceneBgm(unsigned long)
asm void Z2SeqMgr_NS_unMuteSceneBgm(void) {
asm void unMuteSceneBgm__8Z2SeqMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B99AC.s"
}
// muteSceneBgm__8Z2SeqMgrFUlf
// Z2SeqMgr::muteSceneBgm(unsigned long, float)
asm void Z2SeqMgr_NS_muteSceneBgm(void) {
asm void muteSceneBgm__8Z2SeqMgrFUlf(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A24.s"
}
// __as__10JAISoundIDFRC10JAISoundID
// JAISoundID::operator=(const JAISoundID&)
asm void JAISoundID_NS___as(void) {
asm void __as__10JAISoundIDFRC10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A88.s"
}
// dComIfGs_isSaveSwitch__Fi
// dComIfGs_isSaveSwitch(int)
asm void dComIfGs_isSaveSwitch(void) {
// dComIfGs_isSaveSwitch__Fi(int)
asm void dComIfGs_isSaveSwitch__Fi(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A94.s"
}
// resetCrowdSize__7Z2SeMgrFv
// Z2SeMgr::resetCrowdSize(void)
asm void Z2SeMgr_NS_resetCrowdSize(void) {
asm void resetCrowdSize__7Z2SeMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AC4.s"
}
// setTwilightGateVol__8Z2SeqMgrFf
// Z2SeqMgr::setTwilightGateVol(float)
asm void Z2SeqMgr_NS_setTwilightGateVol(void) {
asm void setTwilightGateVol__8Z2SeqMgrFf(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AD0.s"
}
// setWindStoneVol__8Z2SeqMgrFfUl
// Z2SeqMgr::setWindStoneVol(float, unsigned long)
asm void Z2SeqMgr_NS_setWindStoneVol(void) {
asm void setWindStoneVol__8Z2SeqMgrFfUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AFC.s"
}
// __ct__10JAISoundIDFUl
// JAISoundID::JAISoundID(unsigned long)
asm void JAISoundID_X1_(void) {
asm void __ct__10JAISoundIDFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9B60.s"
}
@@ -247,14 +247,14 @@ asm void JAISoundID_X1_(void) {
// sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb
// Z2SceneMgr::sceneChange(JAISoundID, unsigned char, unsigned char, unsigned char, unsigned char,
// unsigned char, bool)
asm void Z2SceneMgr_NS_sceneChange(void) {
asm void sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9B68.s"
}
// framework__10Z2SceneMgrFv
// Z2SceneMgr::framework(void)
asm void Z2SceneMgr_NS_framework(void) {
asm void framework__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9C50.s"
}
@@ -268,84 +268,84 @@ asm void Z2SceneMgr::load1stDynamicWave(void) {
// _load1stWaveInner_1__10Z2SceneMgrFv
// Z2SceneMgr::_load1stWaveInner_1(void)
asm void Z2SceneMgr_NS__load1stWaveInner_1(void) {
asm void _load1stWaveInner_1__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9D98.s"
}
// _load1stWaveInner_2__10Z2SceneMgrFv
// Z2SceneMgr::_load1stWaveInner_2(void)
asm void Z2SceneMgr_NS__load1stWaveInner_2(void) {
asm void _load1stWaveInner_2__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9FC8.s"
}
// check1stDynamicWave__10Z2SceneMgrFv
// Z2SceneMgr::check1stDynamicWave(void)
asm void Z2SceneMgr_NS_check1stDynamicWave(void) {
asm void check1stDynamicWave__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA09C.s"
}
// load2ndDynamicWave__10Z2SceneMgrFv
// Z2SceneMgr::load2ndDynamicWave(void)
asm void Z2SceneMgr_NS_load2ndDynamicWave(void) {
asm void load2ndDynamicWave__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA120.s"
}
// sceneBgmStart__10Z2SceneMgrFv
// Z2SceneMgr::sceneBgmStart(void)
asm void Z2SceneMgr_NS_sceneBgmStart(void) {
asm void sceneBgmStart__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA294.s"
}
// loadStaticWaves__10Z2SceneMgrFv
// Z2SceneMgr::loadStaticWaves(void)
asm void Z2SceneMgr_NS_loadStaticWaves(void) {
asm void loadStaticWaves__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA56C.s"
}
// checkFirstWaves__10Z2SceneMgrFv
// Z2SceneMgr::checkFirstWaves(void)
asm void Z2SceneMgr_NS_checkFirstWaves(void) {
asm void checkFirstWaves__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA5C0.s"
}
// eraseSeWave__10Z2SceneMgrFUl
// Z2SceneMgr::eraseSeWave(unsigned long)
asm void Z2SceneMgr_NS_eraseSeWave(void) {
asm void eraseSeWave__10Z2SceneMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA5C8.s"
}
// eraseBgmWave__10Z2SceneMgrFUl
// Z2SceneMgr::eraseBgmWave(unsigned long)
asm void Z2SceneMgr_NS_eraseBgmWave(void) {
asm void eraseBgmWave__10Z2SceneMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA630.s"
}
// getWaveLoadStatus__10Z2SceneMgrFUlUl
// Z2SceneMgr::getWaveLoadStatus(unsigned long, unsigned long)
asm void Z2SceneMgr_NS_getWaveLoadStatus(void) {
asm void getWaveLoadStatus__10Z2SceneMgrFUlUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA698.s"
}
// loadSeWave__10Z2SceneMgrFUl
// Z2SceneMgr::loadSeWave(unsigned long)
asm void Z2SceneMgr_NS_loadSeWave(void) {
asm void loadSeWave__10Z2SceneMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA704.s"
}
// loadBgmWave__10Z2SceneMgrFUl
// Z2SceneMgr::loadBgmWave(unsigned long)
asm void Z2SceneMgr_NS_loadBgmWave(void) {
asm void loadBgmWave__10Z2SceneMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA770.s"
}
+1 -1
View File
@@ -13,7 +13,7 @@
extern "C" {
void __dl__FPv(void);
void func_80361D60(void);
void __construct_array(void);
void __cvt_fp2unsigned(void);
}
+28 -28
View File
@@ -136,84 +136,84 @@ asm void Z2SeqMgr::menuOutBgm(void) {
extern "C" {
// fanfareFramework__8Z2SeqMgrFv
// Z2SeqMgr::fanfareFramework(void)
asm void Z2SeqMgr_NS_fanfareFramework(void) {
asm void fanfareFramework__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2E3C.s"
}
// stopWolfHowlSong__8Z2SeqMgrFv
// Z2SeqMgr::stopWolfHowlSong(void)
asm void Z2SeqMgr_NS_stopWolfHowlSong(void) {
asm void stopWolfHowlSong__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B327C.s"
}
// setHeightVolMod__8Z2SeqMgrFbUl
// Z2SeqMgr::setHeightVolMod(bool, unsigned long)
asm void Z2SeqMgr_NS_setHeightVolMod(void) {
asm void setHeightVolMod__8Z2SeqMgrFbUl(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3318.s"
}
// setTimeProcVolMod__8Z2SeqMgrFbUl
// Z2SeqMgr::setTimeProcVolMod(bool, unsigned long)
asm void Z2SeqMgr_NS_setTimeProcVolMod(void) {
asm void setTimeProcVolMod__8Z2SeqMgrFbUl(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3398.s"
}
// processBgmFramework__8Z2SeqMgrFv
// Z2SeqMgr::processBgmFramework(void)
asm void Z2SeqMgr_NS_processBgmFramework(void) {
asm void processBgmFramework__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B33A8.s"
}
// checkBgmIDPlaying__8Z2SeqMgrFUl
// Z2SeqMgr::checkBgmIDPlaying(unsigned long)
asm void Z2SeqMgr_NS_checkBgmIDPlaying(void) {
asm void checkBgmIDPlaying__8Z2SeqMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3EAC.s"
}
// getChildTrackVolume__8Z2SeqMgrFP14JAISoundHandlei
// Z2SeqMgr::getChildTrackVolume(JAISoundHandle*, int)
asm void Z2SeqMgr_NS_getChildTrackVolume(void) {
asm void getChildTrackVolume__8Z2SeqMgrFP14JAISoundHandlei(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3F40.s"
}
// setChildTrackVolume__8Z2SeqMgrFP14JAISoundHandleifUlff
// Z2SeqMgr::setChildTrackVolume(JAISoundHandle*, int, float, unsigned long, float, float)
asm void Z2SeqMgr_NS_setChildTrackVolume(void) {
asm void setChildTrackVolume__8Z2SeqMgrFP14JAISoundHandleifUlff(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3FEC.s"
}
// resetBattleBgmParams__8Z2SeqMgrFv
// Z2SeqMgr::resetBattleBgmParams(void)
asm void Z2SeqMgr_NS_resetBattleBgmParams(void) {
asm void resetBattleBgmParams__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4128.s"
}
// setBattleBgmOff__8Z2SeqMgrFb
// Z2SeqMgr::setBattleBgmOff(bool)
asm void Z2SeqMgr_NS_setBattleBgmOff(void) {
asm void setBattleBgmOff__8Z2SeqMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4164.s"
}
// setBattleSearched__8Z2SeqMgrFb
// Z2SeqMgr::setBattleSearched(bool)
asm void Z2SeqMgr_NS_setBattleSearched(void) {
asm void setBattleSearched__8Z2SeqMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B421C.s"
}
// setBattleDistIgnore__8Z2SeqMgrFb
// Z2SeqMgr::setBattleDistIgnore(bool)
asm void Z2SeqMgr_NS_setBattleDistIgnore(void) {
asm void setBattleDistIgnore__8Z2SeqMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B43D0.s"
}
@@ -227,112 +227,112 @@ asm void Z2SeqMgr::setBattleGhostMute(bool) {
// setBattleDistState__8Z2SeqMgrFUc
// Z2SeqMgr::setBattleDistState(unsigned char)
asm void Z2SeqMgr_NS_setBattleDistState(void) {
asm void setBattleDistState__8Z2SeqMgrFUc(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4498.s"
}
// setBattleSeqState__8Z2SeqMgrFUc
// Z2SeqMgr::setBattleSeqState(unsigned char)
asm void Z2SeqMgr_NS_setBattleSeqState(void) {
asm void setBattleSeqState__8Z2SeqMgrFUc(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4844.s"
}
// setBattleLastHit__8Z2SeqMgrFUc
// Z2SeqMgr::setBattleLastHit(unsigned char)
asm void Z2SeqMgr_NS_setBattleLastHit(void) {
asm void setBattleLastHit__8Z2SeqMgrFUc(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4AFC.s"
}
// battleBgmFramework__8Z2SeqMgrFv
// Z2SeqMgr::battleBgmFramework(void)
asm void Z2SeqMgr_NS_battleBgmFramework(void) {
asm void battleBgmFramework__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4BD0.s"
}
// startBattleBgm__8Z2SeqMgrFb
// Z2SeqMgr::startBattleBgm(bool)
asm void Z2SeqMgr_NS_startBattleBgm(void) {
asm void startBattleBgm__8Z2SeqMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4EB0.s"
}
// stopBattleBgm__8Z2SeqMgrFUcUc
// Z2SeqMgr::stopBattleBgm(unsigned char, unsigned char)
asm void Z2SeqMgr_NS_stopBattleBgm(void) {
asm void stopBattleBgm__8Z2SeqMgrFUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5204.s"
}
// fieldBgmStart__8Z2SeqMgrFv
// Z2SeqMgr::fieldBgmStart(void)
asm void Z2SeqMgr_NS_fieldBgmStart(void) {
asm void fieldBgmStart__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B545C.s"
}
// fieldRidingMute__8Z2SeqMgrFv
// Z2SeqMgr::fieldRidingMute(void)
asm void Z2SeqMgr_NS_fieldRidingMute(void) {
asm void fieldRidingMute__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B556C.s"
}
// onFieldBgmJumpStart__8Z2SeqMgrFv
// Z2SeqMgr::onFieldBgmJumpStart(void)
asm void Z2SeqMgr_NS_onFieldBgmJumpStart(void) {
asm void onFieldBgmJumpStart__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5750.s"
}
// onFieldBgmJumpEnd__8Z2SeqMgrFv
// Z2SeqMgr::onFieldBgmJumpEnd(void)
asm void Z2SeqMgr_NS_onFieldBgmJumpEnd(void) {
asm void onFieldBgmJumpEnd__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B579C.s"
}
// fieldBgmFramework__8Z2SeqMgrFv
// Z2SeqMgr::fieldBgmFramework(void)
asm void Z2SeqMgr_NS_fieldBgmFramework(void) {
asm void fieldBgmFramework__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B594C.s"
}
// mbossBgmMuteProcess__8Z2SeqMgrFv
// Z2SeqMgr::mbossBgmMuteProcess(void)
asm void Z2SeqMgr_NS_mbossBgmMuteProcess(void) {
asm void mbossBgmMuteProcess__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E80.s"
}
// bgmSetSwordUsing__8Z2SeqMgrFl
// Z2SeqMgr::bgmSetSwordUsing(long)
asm void Z2SeqMgr_NS_bgmSetSwordUsing(void) {
asm void bgmSetSwordUsing__8Z2SeqMgrFl(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E84.s"
}
// bgmNowBattle__8Z2SeqMgrFf
// Z2SeqMgr::bgmNowBattle(float)
asm void Z2SeqMgr_NS_bgmNowBattle(void) {
asm void bgmNowBattle__8Z2SeqMgrFf(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E88.s"
}
// taktModeMute__8Z2SeqMgrFv
// Z2SeqMgr::taktModeMute(void)
asm void Z2SeqMgr_NS_taktModeMute(void) {
asm void taktModeMute__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E8C.s"
}
// taktModeMuteOff__8Z2SeqMgrFv
// Z2SeqMgr::taktModeMuteOff(void)
asm void Z2SeqMgr_NS_taktModeMuteOff(void) {
asm void taktModeMuteOff__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5ED4.s"
}
+2 -2
View File
@@ -78,14 +78,14 @@ JAISoundHandle* Z2SoundHandles::getHandleUserData(u32 pUserData) {
extern "C" {
// getFreeHandle__14Z2SoundHandlesFv
// Z2SoundHandles::getFreeHandle(void)
asm void Z2SoundHandles_NS_getFreeHandle(void) {
asm void getFreeHandle__14Z2SoundHandlesFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundHandles/asm/func_802AB2D8.s"
}
// getLowPrioSound__14Z2SoundHandlesF10JAISoundID
// Z2SoundHandles::getLowPrioSound(JAISoundID)
asm void Z2SoundHandles_NS_getLowPrioSound(void) {
asm void getLowPrioSound__14Z2SoundHandlesF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundHandles/asm/func_802AB3D0.s"
}
+12 -12
View File
@@ -41,70 +41,70 @@ asm u32 Z2SoundInfo::getBgmSeqResourceID(JAISoundID) const {
// @todo thunk
// getSoundType__11Z2SoundInfoCF10JAISoundID
// Z2SoundInfo::getSoundType(JAISoundID) const
asm void func_802BB090(void) {
asm void getSoundType__11Z2SoundInfoCF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BB090.s"
}
// getCategory__11Z2SoundInfoCF10JAISoundID
// Z2SoundInfo::getCategory(JAISoundID) const
asm void func_802BB0D8(void) {
asm void getCategory__11Z2SoundInfoCF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BB0D8.s"
}
// getPriority__11Z2SoundInfoCF10JAISoundID
// Z2SoundInfo::getPriority(JAISoundID) const
asm void func_802BB0E0(void) {
asm void getPriority__11Z2SoundInfoCF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BB0E0.s"
}
// getAudibleSwFull__11Z2SoundInfoF10JAISoundID
// Z2SoundInfo::getAudibleSwFull(JAISoundID)
asm void Z2SoundInfo_NS_getAudibleSwFull(void) {
asm void getAudibleSwFull__11Z2SoundInfoF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BB158.s"
}
// getAudibleSw__11Z2SoundInfoCF10JAISoundID
// Z2SoundInfo::getAudibleSw(JAISoundID) const
asm void Z2SoundInfo_NS_getAudibleSw(void) {
asm void getAudibleSw__11Z2SoundInfoCF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BB448.s"
}
// getSeInfo__11Z2SoundInfoCF10JAISoundIDP5JAISe
// Z2SoundInfo::getSeInfo(JAISoundID, JAISe*) const
asm void func_802BB6DC(void) {
asm void getSeInfo__11Z2SoundInfoCF10JAISoundIDP5JAISe(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BB6DC.s"
}
// getSeqInfo__11Z2SoundInfoCF10JAISoundIDP6JAISeq
// Z2SoundInfo::getSeqInfo(JAISoundID, JAISeq*) const
asm void func_802BB8B4(void) {
asm void getSeqInfo__11Z2SoundInfoCF10JAISoundIDP6JAISeq(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BB8B4.s"
}
// getStreamInfo__11Z2SoundInfoCF10JAISoundIDP9JAIStream
// Z2SoundInfo::getStreamInfo(JAISoundID, JAIStream*) const
asm void func_802BB8E0(void) {
asm void getStreamInfo__11Z2SoundInfoCF10JAISoundIDP9JAIStream(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BB8E0.s"
}
// getStreamFilePath__11Z2SoundInfoF10JAISoundID
// Z2SoundInfo::getStreamFilePath(JAISoundID)
asm void Z2SoundInfo_NS_getStreamFilePath(void) {
asm void getStreamFilePath__11Z2SoundInfoF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BBA10.s"
}
// getStreamFileEntry__11Z2SoundInfoF10JAISoundID
// Z2SoundInfo::getStreamFileEntry(JAISoundID)
asm void Z2SoundInfo_NS_getStreamFileEntry(void) {
asm void getStreamFileEntry__11Z2SoundInfoF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BBA88.s"
}
@@ -120,14 +120,14 @@ asm u32 Z2SoundInfo::getSwBit(JAISoundID) const {
extern "C" {
// getSoundInfo___11Z2SoundInfoCF10JAISoundIDP8JAISound
// Z2SoundInfo::getSoundInfo_(JAISoundID, JAISound*) const
asm void Z2SoundInfo_NS_getSoundInfo_(void) {
asm void getSoundInfo___11Z2SoundInfoCF10JAISoundIDP8JAISound(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BBB48.s"
}
// __dt__11Z2SoundInfoFv
// Z2SoundInfo::~Z2SoundInfo(void)
asm void Z2SoundInfo_NS_dtor(void) {
asm void __dt__11Z2SoundInfoFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundInfo/asm/func_802BBBE0.s"
}
+16 -16
View File
@@ -17,7 +17,7 @@
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
void func_803664DC(void);
void sprintf(void);
}
// additional symbols needed for Z2SoundMgr.cpp
@@ -42,15 +42,15 @@ extern u8 lbl_8039ABB8;
extern "C" {
// seqCallback__FP8JASTrackUs
// seqCallback(JASTrack*, unsigned short)
asm void seqCallback(void) {
// seqCallback__FP8JASTrackUs(JASTrack*, unsigned short)
asm void seqCallback__FP8JASTrackUs(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802A9BC8.s"
}
// __ct__10Z2SoundMgrFv
// Z2SoundMgr::Z2SoundMgr(void)
asm void Z2SoundMgr_NS_ctor(void) {
asm void __ct__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802A9E80.s"
}
@@ -64,21 +64,21 @@ asm void func_802A9EE8(void) {
// calc__10Z2SoundMgrFv
// Z2SoundMgr::calc(void)
asm void Z2SoundMgr_NS_calc(void) {
asm void calc__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA1B0.s"
}
// setIIR__10Z2SoundMgrFP8JAISoundPCs
// Z2SoundMgr::setIIR(JAISound*, const short*)
asm void Z2SoundMgr_NS_setIIR(void) {
asm void setIIR__10Z2SoundMgrFP8JAISoundPCs(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA270.s"
}
// setFilterOff__10Z2SoundMgrFP8JAISound
// Z2SoundMgr::setFilterOff(JAISound*)
asm void Z2SoundMgr_NS_setFilterOff(void) {
asm void setFilterOff__10Z2SoundMgrFP8JAISound(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA33C.s"
}
@@ -92,14 +92,14 @@ asm void resetFilterAll__10Z2SoundMgrFv(void) {
// mixOut__10Z2SoundMgrFv
// Z2SoundMgr::mixOut(void)
asm void Z2SoundMgr_NS_mixOut(void) {
asm void mixOut__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA528.s"
}
// framework__10Z2SoundMgrFv
// Z2SoundMgr::framework(void)
asm void Z2SoundMgr_NS_framework(void) {
asm void framework__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA67C.s"
}
@@ -107,49 +107,49 @@ asm void Z2SoundMgr_NS_framework(void) {
// pauseAllGameSound__10Z2SoundMgrFb
// Z2SoundMgr::pauseAllGameSound(bool)
asm void Z2SoundMgr_NS_pauseAllGameSound(Z2SoundMgr* p0, bool p1) {
asm void pauseAllGameSound__10Z2SoundMgrFb(Z2SoundMgr* p0, bool p1) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA6B0.s"
}
// stopSoundID__10Z2SoundMgrF10JAISoundID
// Z2SoundMgr::stopSoundID(JAISoundID)
asm void Z2SoundMgr_NS_stopSoundID(void) {
asm void stopSoundID__10Z2SoundMgrF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA7DC.s"
}
// stopSync__10Z2SoundMgrFv
// Z2SoundMgr::stopSync(void)
asm void Z2SoundMgr_NS_stopSync(void) {
asm void stopSync__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA84C.s"
}
// stop__10Z2SoundMgrFv
// Z2SoundMgr::stop(void)
asm void Z2SoundMgr_NS_stop(void) {
asm void stop__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA8C8.s"
}
// initParams__10Z2SoundMgrFv
// Z2SoundMgr::initParams(void)
asm void Z2SoundMgr_NS_initParams(void) {
asm void initParams__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA908.s"
}
// multiVolumeSoundID__10Z2SoundMgrF10JAISoundIDf
// Z2SoundMgr::multiVolumeSoundID(JAISoundID, float)
asm void Z2SoundMgr_NS_multiVolumeSoundID(void) {
asm void multiVolumeSoundID__10Z2SoundMgrF10JAISoundIDf(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA9E8.s"
}
// isPlayingSoundID__10Z2SoundMgrF10JAISoundID
// Z2SoundMgr::isPlayingSoundID(JAISoundID)
asm void Z2SoundMgr_NS_isPlayingSoundID(void) {
asm void isPlayingSoundID__10Z2SoundMgrF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AAAC4.s"
}
+3 -3
View File
@@ -67,7 +67,7 @@ asm void Z2SoundObjMgr::setForceBattleArea(bool, u16, u16, u16) {
// searchEnemy__13Z2SoundObjMgrFv
// Z2SoundObjMgr::searchEnemy(void)
asm void Z2SoundObjMgr_NS_searchEnemy(void) {
asm void searchEnemy__13Z2SoundObjMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF994.s"
}
@@ -103,7 +103,7 @@ asm void Z2SoundObjMgr::setBattleInit() {
// checkBattleFinish__13Z2SoundObjMgrFv
// Z2SoundObjMgr::checkBattleFinish(void)
asm void Z2SoundObjMgr_NS_checkBattleFinish(void) {
asm void checkBattleFinish__13Z2SoundObjMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0120.s"
}
@@ -140,7 +140,7 @@ bool Z2SoundObjMgr::isTwilightBattle() {
extern "C" {
// __sinit_Z2SoundObjMgr_cpp
//
asm void func_802C01EC(void) {
asm void __sinit_Z2SoundObjMgr_cpp(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C01EC.s"
}
+19 -19
View File
@@ -95,35 +95,35 @@ bool Z2SoundObjBase::stopOK(Z2SoundHandlePool& pSoundHandlePool) {
extern "C" {
// startSound__14Z2SoundObjBaseF10JAISoundIDUlSc
// Z2SoundObjBase::startSound(JAISoundID, unsigned long, char)
asm void Z2SoundObjBase_NS_startSound(void) {
asm void startSound__14Z2SoundObjBaseF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE144.s"
}
// startLevelSound__14Z2SoundObjBaseF10JAISoundIDUlSc
// Z2SoundObjBase::startLevelSound(JAISoundID, unsigned long, char)
asm void Z2SoundObjBase_NS_startLevelSound(void) {
asm void startLevelSound__14Z2SoundObjBaseF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE2D4.s"
}
// startCollisionSE__14Z2SoundObjBaseFUlUlP14Z2SoundObjBase
// Z2SoundObjBase::startCollisionSE(unsigned long, unsigned long, Z2SoundObjBase*)
asm void Z2SoundObjBase_NS_startCollisionSE(void) {
asm void startCollisionSE__14Z2SoundObjBaseFUlUlP14Z2SoundObjBase(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE4A4.s"
}
// __ct__21Z2DopplerSoundObjBaseFv
// Z2DopplerSoundObjBase::Z2DopplerSoundObjBase(void)
asm void Z2DopplerSoundObjBase(void) {
asm void __ct__21Z2DopplerSoundObjBaseFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE5A0.s"
}
// __dt__21Z2DopplerSoundObjBaseFv
// Z2DopplerSoundObjBase::~Z2DopplerSoundObjBase(void)
asm void func_802BE5FC(void) {
asm void __dt__21Z2DopplerSoundObjBaseFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE5FC.s"
}
@@ -137,28 +137,28 @@ asm void init__21Z2DopplerSoundObjBaseFP3VecUc(Vec* pSoundPos, u8 pNumHandles) {
// framework__21Z2DopplerSoundObjBaseFUlSc
// Z2DopplerSoundObjBase::framework(unsigned long, char)
asm void func_802BE6B8(void) {
asm void framework__21Z2DopplerSoundObjBaseFUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE6B8.s"
}
// startSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc
// Z2DopplerSoundObjBase::startSound(JAISoundID, unsigned long, char)
asm void func_802BE714(void) {
asm void startSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE714.s"
}
// startLevelSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc
// Z2DopplerSoundObjBase::startLevelSound(JAISoundID, unsigned long, char)
asm void func_802BE7AC(void) {
asm void startLevelSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE7AC.s"
}
// __ct__16Z2SoundObjSimpleFv
// Z2SoundObjSimple::Z2SoundObjSimple(void)
asm void Z2SoundObjSimple(void) {
asm void __ct__16Z2SoundObjSimpleFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE844.s"
}
@@ -184,70 +184,70 @@ asm void Z2SoundObjSimple::init(Vec* pSoundPos, u8 pNumHandles) {
// startSound__16Z2SoundObjSimpleF10JAISoundIDUlSc
// Z2SoundObjSimple::startSound(JAISoundID, unsigned long, char)
asm void func_802BE8A0(void) {
asm void startSound__16Z2SoundObjSimpleF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE8A0.s"
}
// startLevelSound__16Z2SoundObjSimpleF10JAISoundIDUlSc
// Z2SoundObjSimple::startLevelSound(JAISoundID, unsigned long, char)
asm void func_802BE9B0(void) {
asm void startLevelSound__16Z2SoundObjSimpleF10JAISoundIDUlSc(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE9B0.s"
}
// __ct__15Z2SoundObjArrowFv
// Z2SoundObjArrow::Z2SoundObjArrow(void)
asm void func_802BEB38(void) {
asm void __ct__15Z2SoundObjArrowFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEB38.s"
}
// init__15Z2SoundObjArrowFP3VecUc
// Z2SoundObjArrow::init(Vec*, unsigned char)
asm void func_802BEB74(void) {
asm void init__15Z2SoundObjArrowFP3VecUc(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEB74.s"
}
// __ct__15Z2SoundObjAnimeFv
// Z2SoundObjAnime::Z2SoundObjAnime(void)
asm void Z2SoundObjAnime(void) {
asm void __ct__15Z2SoundObjAnimeFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEB94.s"
}
// init__15Z2SoundObjAnimeFP3VecUc
// Z2SoundObjAnime::init(Vec*, unsigned char)
asm void func_802BEBDC(void) {
asm void init__15Z2SoundObjAnimeFP3VecUc(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEBDC.s"
}
// initAnime__15Z2SoundObjAnimeFPvbff
// Z2SoundObjAnime::initAnime(void*, bool, float, float)
asm void Z2SoundObjAnime_NS_initAnime(void) {
asm void initAnime__15Z2SoundObjAnimeFPvbff(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEBFC.s"
}
// ageSounds___15Z2SoundObjAnimeFv
// Z2SoundObjAnime::ageSounds_(void)
asm void Z2SoundObjAnime_NS_ageSounds_(void) {
asm void ageSounds___15Z2SoundObjAnimeFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BED68.s"
}
// updateAnime__15Z2SoundObjAnimeFff
// Z2SoundObjAnime::updateAnime(float, float)
asm void Z2SoundObjAnime_NS_updateAnime(void) {
asm void updateAnime__15Z2SoundObjAnimeFff(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEED4.s"
}
// updateSoundLifeTime___15Z2SoundObjAnimeFff
// Z2SoundObjAnime::updateSoundLifeTime_(float, float)
asm void Z2SoundObjAnime_NS_updateSoundLifeTime_(void) {
asm void updateSoundLifeTime___15Z2SoundObjAnimeFff(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BF304.s"
}
+11 -11
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@@ -12,7 +12,7 @@
extern "C" {
void __dl__FPv(void);
void dComIfGp_getReverb(void);
void dComIfGp_getReverb__Fi(void);
}
// additional symbols needed for Z2SpeechMgr2.cpp
@@ -55,70 +55,70 @@ asm Z2SpeechMgr2::Z2SpeechMgr2() {
extern "C" {
// __dt__15Z2SpeechStarterFv
// Z2SpeechStarter::~Z2SpeechStarter(void)
asm void func_802CBCEC(void) {
asm void __dt__15Z2SpeechStarterFv(void) {
nofralloc
#include "Z2AudioLib/Z2SpeechMgr2/asm/func_802CBCEC.s"
}
// setString__12Z2SpeechMgr2FPCUssUcUs
// Z2SpeechMgr2::setString(const unsigned short*, short, unsigned char, unsigned short)
asm void Z2SpeechMgr2_NS_setString(void) {
asm void setString__12Z2SpeechMgr2FPCUssUcUs(void) {
nofralloc
#include "Z2AudioLib/Z2SpeechMgr2/asm/func_802CBD88.s"
}
// setTextCount__12Z2SpeechMgr2Fs
// Z2SpeechMgr2::setTextCount(short)
asm void Z2SpeechMgr2_NS_setTextCount(void) {
asm void setTextCount__12Z2SpeechMgr2Fs(void) {
nofralloc
#include "Z2AudioLib/Z2SpeechMgr2/asm/func_802CBF60.s"
}
// speakOneWord__12Z2SpeechMgr2Fb
// Z2SpeechMgr2::speakOneWord(bool)
asm void Z2SpeechMgr2_NS_speakOneWord(void) {
asm void speakOneWord__12Z2SpeechMgr2Fb(void) {
nofralloc
#include "Z2AudioLib/Z2SpeechMgr2/asm/func_802CC190.s"
}
// isNonVerbal__12Z2SpeechMgr2Fv
// Z2SpeechMgr2::isNonVerbal(void)
asm void Z2SpeechMgr2_NS_isNonVerbal(void) {
asm void isNonVerbal__12Z2SpeechMgr2Fv(void) {
nofralloc
#include "Z2AudioLib/Z2SpeechMgr2/asm/func_802CC2FC.s"
}
// selectUnit__12Z2SpeechMgr2Fb
// Z2SpeechMgr2::selectUnit(bool)
asm void Z2SpeechMgr2_NS_selectUnit(void) {
asm void selectUnit__12Z2SpeechMgr2Fb(void) {
nofralloc
#include "Z2AudioLib/Z2SpeechMgr2/asm/func_802CC4C0.s"
}
// selectTail__12Z2SpeechMgr2Fv
// Z2SpeechMgr2::selectTail(void)
asm void Z2SpeechMgr2_NS_selectTail(void) {
asm void selectTail__12Z2SpeechMgr2Fv(void) {
nofralloc
#include "Z2AudioLib/Z2SpeechMgr2/asm/func_802CC738.s"
}
// framework__12Z2SpeechMgr2Fv
// Z2SpeechMgr2::framework(void)
asm void Z2SpeechMgr2_NS_framework(void) {
asm void framework__12Z2SpeechMgr2Fv(void) {
nofralloc
#include "Z2AudioLib/Z2SpeechMgr2/asm/func_802CC9D0.s"
}
// playOneShotVoice__12Z2SpeechMgr2FUcUsP3VecSc
// Z2SpeechMgr2::playOneShotVoice(unsigned char, unsigned short, Vec*, char)
asm void Z2SpeechMgr2_NS_playOneShotVoice(void) {
asm void playOneShotVoice__12Z2SpeechMgr2FUcUsP3VecSc(void) {
nofralloc
#include "Z2AudioLib/Z2SpeechMgr2/asm/func_802CCA18.s"
}
// isMidnaSpeak__12Z2SpeechMgr2Fv
// Z2SpeechMgr2::isMidnaSpeak(void)
asm void Z2SpeechMgr2_NS_isMidnaSpeak(void) {
asm void isMidnaSpeak__12Z2SpeechMgr2Fv(void) {
nofralloc
#include "Z2AudioLib/Z2SpeechMgr2/asm/func_802CCF88.s"
}
+1 -1
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@@ -168,7 +168,7 @@ asm void Z2WolfHowlMgr::skipCorrectDemo() {
// __sinit_Z2WolfHowlMgr_cpp
//
asm void func_802CBB7C() {
asm void __sinit_Z2WolfHowlMgr_cpp() {
nofralloc
#include "Z2AudioLib/Z2WolfHowlMgr/asm/func_802CBB7C.s"
}