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Fix symbol names (#118)
* checkpoint * checkpoint * rename f_pc * checkpoint * small symbol rename and fix some fpc symbols * remove unneeded entries from ldscript * simplify ok check, update docker container Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -35,7 +35,7 @@ extern "C" {
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void __dl__FPv(void);
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void __nw__FUlP7JKRHeapi(void);
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void func_80361C24(void);
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void func_80361D60(void);
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void __construct_array(void);
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}
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// additional symbols needed for Z2AudioMgr.cpp
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@@ -98,7 +98,7 @@ asm Z2AudioMgr* Z2AudioMgr::setOutputMode(unsigned long) {
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extern "C" {
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// zeldaGFrameWork__10Z2AudioMgrFv
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// Z2AudioMgr::zeldaGFrameWork(void)
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asm void Z2AudioMgr_NS_zeldaGFrameWork(void) {
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asm void zeldaGFrameWork__10Z2AudioMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD8B4.s"
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}
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