mirror of
https://github.com/zeldaret/tp
synced 2026-07-07 14:13:27 -04:00
Fix symbol names (#118)
* checkpoint * checkpoint * rename f_pc * checkpoint * small symbol rename and fix some fpc symbols * remove unneeded entries from ldscript * simplify ok check, update docker container Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
@@ -14,11 +14,11 @@ extern "C" {
|
||||
int strcmp(const char*, const char*);
|
||||
void __ct__10JAISoundIDFRC10JAISoundID(void);
|
||||
void JSUList_X1_(void);
|
||||
void dComIfGs_isStageSwitch(void);
|
||||
void dComIfGs_getStartPoint(void);
|
||||
void dComIfGs_isStageSwitch__Fii(void);
|
||||
void dComIfGs_getStartPoint__Fv(void);
|
||||
void isSwitch__10dSv_info_cCFii(void);
|
||||
void dComIfGs_isEventBit(void);
|
||||
void dComIfGs_isSaveSwitch(void);
|
||||
void dComIfGs_isEventBit__FUs(void);
|
||||
void dComIfGs_isSaveSwitch__Fi(void);
|
||||
void isSwitch__12dSv_memBit_cCFi(void);
|
||||
void isEventBit__11dSv_event_cCFUs(void);
|
||||
}
|
||||
@@ -162,14 +162,14 @@ asm void Z2SeqMgr::setFieldBgmPlay(bool param_1) {
|
||||
extern "C" {
|
||||
// isActive__12JAIStreamMgrCFv
|
||||
// JAIStreamMgr::isActive(void) const
|
||||
asm void JAIStreamMgr_NS_isActive(void) {
|
||||
asm void isActive__12JAIStreamMgrCFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9978.s"
|
||||
}
|
||||
|
||||
// getID__8JAISoundCFv
|
||||
// JAISound::getID(void) const
|
||||
asm void JAISound_NS_getID(void) {
|
||||
asm void getID__8JAISoundCFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9988.s"
|
||||
}
|
||||
@@ -182,64 +182,64 @@ asm void JSUList_X1_(void) {
|
||||
}
|
||||
|
||||
// dComIfGs_getStartPoint__Fv
|
||||
// dComIfGs_getStartPoint(void)
|
||||
asm void dComIfGs_getStartPoint(void) {
|
||||
// dComIfGs_getStartPoint__Fv(void)
|
||||
asm void dComIfGs_getStartPoint__Fv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B999C.s"
|
||||
}
|
||||
|
||||
// unMuteSceneBgm__8Z2SeqMgrFUl
|
||||
// Z2SeqMgr::unMuteSceneBgm(unsigned long)
|
||||
asm void Z2SeqMgr_NS_unMuteSceneBgm(void) {
|
||||
asm void unMuteSceneBgm__8Z2SeqMgrFUl(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B99AC.s"
|
||||
}
|
||||
|
||||
// muteSceneBgm__8Z2SeqMgrFUlf
|
||||
// Z2SeqMgr::muteSceneBgm(unsigned long, float)
|
||||
asm void Z2SeqMgr_NS_muteSceneBgm(void) {
|
||||
asm void muteSceneBgm__8Z2SeqMgrFUlf(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A24.s"
|
||||
}
|
||||
|
||||
// __as__10JAISoundIDFRC10JAISoundID
|
||||
// JAISoundID::operator=(const JAISoundID&)
|
||||
asm void JAISoundID_NS___as(void) {
|
||||
asm void __as__10JAISoundIDFRC10JAISoundID(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A88.s"
|
||||
}
|
||||
|
||||
// dComIfGs_isSaveSwitch__Fi
|
||||
// dComIfGs_isSaveSwitch(int)
|
||||
asm void dComIfGs_isSaveSwitch(void) {
|
||||
// dComIfGs_isSaveSwitch__Fi(int)
|
||||
asm void dComIfGs_isSaveSwitch__Fi(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A94.s"
|
||||
}
|
||||
|
||||
// resetCrowdSize__7Z2SeMgrFv
|
||||
// Z2SeMgr::resetCrowdSize(void)
|
||||
asm void Z2SeMgr_NS_resetCrowdSize(void) {
|
||||
asm void resetCrowdSize__7Z2SeMgrFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AC4.s"
|
||||
}
|
||||
|
||||
// setTwilightGateVol__8Z2SeqMgrFf
|
||||
// Z2SeqMgr::setTwilightGateVol(float)
|
||||
asm void Z2SeqMgr_NS_setTwilightGateVol(void) {
|
||||
asm void setTwilightGateVol__8Z2SeqMgrFf(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AD0.s"
|
||||
}
|
||||
|
||||
// setWindStoneVol__8Z2SeqMgrFfUl
|
||||
// Z2SeqMgr::setWindStoneVol(float, unsigned long)
|
||||
asm void Z2SeqMgr_NS_setWindStoneVol(void) {
|
||||
asm void setWindStoneVol__8Z2SeqMgrFfUl(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AFC.s"
|
||||
}
|
||||
|
||||
// __ct__10JAISoundIDFUl
|
||||
// JAISoundID::JAISoundID(unsigned long)
|
||||
asm void JAISoundID_X1_(void) {
|
||||
asm void __ct__10JAISoundIDFUl(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9B60.s"
|
||||
}
|
||||
@@ -247,14 +247,14 @@ asm void JAISoundID_X1_(void) {
|
||||
// sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb
|
||||
// Z2SceneMgr::sceneChange(JAISoundID, unsigned char, unsigned char, unsigned char, unsigned char,
|
||||
// unsigned char, bool)
|
||||
asm void Z2SceneMgr_NS_sceneChange(void) {
|
||||
asm void sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9B68.s"
|
||||
}
|
||||
|
||||
// framework__10Z2SceneMgrFv
|
||||
// Z2SceneMgr::framework(void)
|
||||
asm void Z2SceneMgr_NS_framework(void) {
|
||||
asm void framework__10Z2SceneMgrFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9C50.s"
|
||||
}
|
||||
@@ -268,84 +268,84 @@ asm void Z2SceneMgr::load1stDynamicWave(void) {
|
||||
|
||||
// _load1stWaveInner_1__10Z2SceneMgrFv
|
||||
// Z2SceneMgr::_load1stWaveInner_1(void)
|
||||
asm void Z2SceneMgr_NS__load1stWaveInner_1(void) {
|
||||
asm void _load1stWaveInner_1__10Z2SceneMgrFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9D98.s"
|
||||
}
|
||||
|
||||
// _load1stWaveInner_2__10Z2SceneMgrFv
|
||||
// Z2SceneMgr::_load1stWaveInner_2(void)
|
||||
asm void Z2SceneMgr_NS__load1stWaveInner_2(void) {
|
||||
asm void _load1stWaveInner_2__10Z2SceneMgrFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9FC8.s"
|
||||
}
|
||||
|
||||
// check1stDynamicWave__10Z2SceneMgrFv
|
||||
// Z2SceneMgr::check1stDynamicWave(void)
|
||||
asm void Z2SceneMgr_NS_check1stDynamicWave(void) {
|
||||
asm void check1stDynamicWave__10Z2SceneMgrFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA09C.s"
|
||||
}
|
||||
|
||||
// load2ndDynamicWave__10Z2SceneMgrFv
|
||||
// Z2SceneMgr::load2ndDynamicWave(void)
|
||||
asm void Z2SceneMgr_NS_load2ndDynamicWave(void) {
|
||||
asm void load2ndDynamicWave__10Z2SceneMgrFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA120.s"
|
||||
}
|
||||
|
||||
// sceneBgmStart__10Z2SceneMgrFv
|
||||
// Z2SceneMgr::sceneBgmStart(void)
|
||||
asm void Z2SceneMgr_NS_sceneBgmStart(void) {
|
||||
asm void sceneBgmStart__10Z2SceneMgrFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA294.s"
|
||||
}
|
||||
|
||||
// loadStaticWaves__10Z2SceneMgrFv
|
||||
// Z2SceneMgr::loadStaticWaves(void)
|
||||
asm void Z2SceneMgr_NS_loadStaticWaves(void) {
|
||||
asm void loadStaticWaves__10Z2SceneMgrFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA56C.s"
|
||||
}
|
||||
|
||||
// checkFirstWaves__10Z2SceneMgrFv
|
||||
// Z2SceneMgr::checkFirstWaves(void)
|
||||
asm void Z2SceneMgr_NS_checkFirstWaves(void) {
|
||||
asm void checkFirstWaves__10Z2SceneMgrFv(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA5C0.s"
|
||||
}
|
||||
|
||||
// eraseSeWave__10Z2SceneMgrFUl
|
||||
// Z2SceneMgr::eraseSeWave(unsigned long)
|
||||
asm void Z2SceneMgr_NS_eraseSeWave(void) {
|
||||
asm void eraseSeWave__10Z2SceneMgrFUl(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA5C8.s"
|
||||
}
|
||||
|
||||
// eraseBgmWave__10Z2SceneMgrFUl
|
||||
// Z2SceneMgr::eraseBgmWave(unsigned long)
|
||||
asm void Z2SceneMgr_NS_eraseBgmWave(void) {
|
||||
asm void eraseBgmWave__10Z2SceneMgrFUl(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA630.s"
|
||||
}
|
||||
|
||||
// getWaveLoadStatus__10Z2SceneMgrFUlUl
|
||||
// Z2SceneMgr::getWaveLoadStatus(unsigned long, unsigned long)
|
||||
asm void Z2SceneMgr_NS_getWaveLoadStatus(void) {
|
||||
asm void getWaveLoadStatus__10Z2SceneMgrFUlUl(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA698.s"
|
||||
}
|
||||
|
||||
// loadSeWave__10Z2SceneMgrFUl
|
||||
// Z2SceneMgr::loadSeWave(unsigned long)
|
||||
asm void Z2SceneMgr_NS_loadSeWave(void) {
|
||||
asm void loadSeWave__10Z2SceneMgrFUl(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA704.s"
|
||||
}
|
||||
|
||||
// loadBgmWave__10Z2SceneMgrFUl
|
||||
// Z2SceneMgr::loadBgmWave(unsigned long)
|
||||
asm void Z2SceneMgr_NS_loadBgmWave(void) {
|
||||
asm void loadBgmWave__10Z2SceneMgrFUl(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA770.s"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user