Fix symbol names (#118)

* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-03-15 07:12:44 +01:00
committed by GitHub
parent 3b69d4cba0
commit 80ba3d9fd2
3357 changed files with 59145 additions and 59695 deletions
+31 -31
View File
@@ -14,11 +14,11 @@ extern "C" {
int strcmp(const char*, const char*);
void __ct__10JAISoundIDFRC10JAISoundID(void);
void JSUList_X1_(void);
void dComIfGs_isStageSwitch(void);
void dComIfGs_getStartPoint(void);
void dComIfGs_isStageSwitch__Fii(void);
void dComIfGs_getStartPoint__Fv(void);
void isSwitch__10dSv_info_cCFii(void);
void dComIfGs_isEventBit(void);
void dComIfGs_isSaveSwitch(void);
void dComIfGs_isEventBit__FUs(void);
void dComIfGs_isSaveSwitch__Fi(void);
void isSwitch__12dSv_memBit_cCFi(void);
void isEventBit__11dSv_event_cCFUs(void);
}
@@ -162,14 +162,14 @@ asm void Z2SeqMgr::setFieldBgmPlay(bool param_1) {
extern "C" {
// isActive__12JAIStreamMgrCFv
// JAIStreamMgr::isActive(void) const
asm void JAIStreamMgr_NS_isActive(void) {
asm void isActive__12JAIStreamMgrCFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9978.s"
}
// getID__8JAISoundCFv
// JAISound::getID(void) const
asm void JAISound_NS_getID(void) {
asm void getID__8JAISoundCFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9988.s"
}
@@ -182,64 +182,64 @@ asm void JSUList_X1_(void) {
}
// dComIfGs_getStartPoint__Fv
// dComIfGs_getStartPoint(void)
asm void dComIfGs_getStartPoint(void) {
// dComIfGs_getStartPoint__Fv(void)
asm void dComIfGs_getStartPoint__Fv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B999C.s"
}
// unMuteSceneBgm__8Z2SeqMgrFUl
// Z2SeqMgr::unMuteSceneBgm(unsigned long)
asm void Z2SeqMgr_NS_unMuteSceneBgm(void) {
asm void unMuteSceneBgm__8Z2SeqMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B99AC.s"
}
// muteSceneBgm__8Z2SeqMgrFUlf
// Z2SeqMgr::muteSceneBgm(unsigned long, float)
asm void Z2SeqMgr_NS_muteSceneBgm(void) {
asm void muteSceneBgm__8Z2SeqMgrFUlf(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A24.s"
}
// __as__10JAISoundIDFRC10JAISoundID
// JAISoundID::operator=(const JAISoundID&)
asm void JAISoundID_NS___as(void) {
asm void __as__10JAISoundIDFRC10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A88.s"
}
// dComIfGs_isSaveSwitch__Fi
// dComIfGs_isSaveSwitch(int)
asm void dComIfGs_isSaveSwitch(void) {
// dComIfGs_isSaveSwitch__Fi(int)
asm void dComIfGs_isSaveSwitch__Fi(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9A94.s"
}
// resetCrowdSize__7Z2SeMgrFv
// Z2SeMgr::resetCrowdSize(void)
asm void Z2SeMgr_NS_resetCrowdSize(void) {
asm void resetCrowdSize__7Z2SeMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AC4.s"
}
// setTwilightGateVol__8Z2SeqMgrFf
// Z2SeqMgr::setTwilightGateVol(float)
asm void Z2SeqMgr_NS_setTwilightGateVol(void) {
asm void setTwilightGateVol__8Z2SeqMgrFf(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AD0.s"
}
// setWindStoneVol__8Z2SeqMgrFfUl
// Z2SeqMgr::setWindStoneVol(float, unsigned long)
asm void Z2SeqMgr_NS_setWindStoneVol(void) {
asm void setWindStoneVol__8Z2SeqMgrFfUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9AFC.s"
}
// __ct__10JAISoundIDFUl
// JAISoundID::JAISoundID(unsigned long)
asm void JAISoundID_X1_(void) {
asm void __ct__10JAISoundIDFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9B60.s"
}
@@ -247,14 +247,14 @@ asm void JAISoundID_X1_(void) {
// sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb
// Z2SceneMgr::sceneChange(JAISoundID, unsigned char, unsigned char, unsigned char, unsigned char,
// unsigned char, bool)
asm void Z2SceneMgr_NS_sceneChange(void) {
asm void sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9B68.s"
}
// framework__10Z2SceneMgrFv
// Z2SceneMgr::framework(void)
asm void Z2SceneMgr_NS_framework(void) {
asm void framework__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9C50.s"
}
@@ -268,84 +268,84 @@ asm void Z2SceneMgr::load1stDynamicWave(void) {
// _load1stWaveInner_1__10Z2SceneMgrFv
// Z2SceneMgr::_load1stWaveInner_1(void)
asm void Z2SceneMgr_NS__load1stWaveInner_1(void) {
asm void _load1stWaveInner_1__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9D98.s"
}
// _load1stWaveInner_2__10Z2SceneMgrFv
// Z2SceneMgr::_load1stWaveInner_2(void)
asm void Z2SceneMgr_NS__load1stWaveInner_2(void) {
asm void _load1stWaveInner_2__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802B9FC8.s"
}
// check1stDynamicWave__10Z2SceneMgrFv
// Z2SceneMgr::check1stDynamicWave(void)
asm void Z2SceneMgr_NS_check1stDynamicWave(void) {
asm void check1stDynamicWave__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA09C.s"
}
// load2ndDynamicWave__10Z2SceneMgrFv
// Z2SceneMgr::load2ndDynamicWave(void)
asm void Z2SceneMgr_NS_load2ndDynamicWave(void) {
asm void load2ndDynamicWave__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA120.s"
}
// sceneBgmStart__10Z2SceneMgrFv
// Z2SceneMgr::sceneBgmStart(void)
asm void Z2SceneMgr_NS_sceneBgmStart(void) {
asm void sceneBgmStart__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA294.s"
}
// loadStaticWaves__10Z2SceneMgrFv
// Z2SceneMgr::loadStaticWaves(void)
asm void Z2SceneMgr_NS_loadStaticWaves(void) {
asm void loadStaticWaves__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA56C.s"
}
// checkFirstWaves__10Z2SceneMgrFv
// Z2SceneMgr::checkFirstWaves(void)
asm void Z2SceneMgr_NS_checkFirstWaves(void) {
asm void checkFirstWaves__10Z2SceneMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA5C0.s"
}
// eraseSeWave__10Z2SceneMgrFUl
// Z2SceneMgr::eraseSeWave(unsigned long)
asm void Z2SceneMgr_NS_eraseSeWave(void) {
asm void eraseSeWave__10Z2SceneMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA5C8.s"
}
// eraseBgmWave__10Z2SceneMgrFUl
// Z2SceneMgr::eraseBgmWave(unsigned long)
asm void Z2SceneMgr_NS_eraseBgmWave(void) {
asm void eraseBgmWave__10Z2SceneMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA630.s"
}
// getWaveLoadStatus__10Z2SceneMgrFUlUl
// Z2SceneMgr::getWaveLoadStatus(unsigned long, unsigned long)
asm void Z2SceneMgr_NS_getWaveLoadStatus(void) {
asm void getWaveLoadStatus__10Z2SceneMgrFUlUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA698.s"
}
// loadSeWave__10Z2SceneMgrFUl
// Z2SceneMgr::loadSeWave(unsigned long)
asm void Z2SceneMgr_NS_loadSeWave(void) {
asm void loadSeWave__10Z2SceneMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA704.s"
}
// loadBgmWave__10Z2SceneMgrFUl
// Z2SceneMgr::loadBgmWave(unsigned long)
asm void Z2SceneMgr_NS_loadBgmWave(void) {
asm void loadBgmWave__10Z2SceneMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SceneMgr/asm/func_802BA770.s"
}