Fix symbol names (#118)

* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-03-15 07:12:44 +01:00
committed by GitHub
parent 3b69d4cba0
commit 80ba3d9fd2
3357 changed files with 59145 additions and 59695 deletions
+28 -28
View File
@@ -136,84 +136,84 @@ asm void Z2SeqMgr::menuOutBgm(void) {
extern "C" {
// fanfareFramework__8Z2SeqMgrFv
// Z2SeqMgr::fanfareFramework(void)
asm void Z2SeqMgr_NS_fanfareFramework(void) {
asm void fanfareFramework__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2E3C.s"
}
// stopWolfHowlSong__8Z2SeqMgrFv
// Z2SeqMgr::stopWolfHowlSong(void)
asm void Z2SeqMgr_NS_stopWolfHowlSong(void) {
asm void stopWolfHowlSong__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B327C.s"
}
// setHeightVolMod__8Z2SeqMgrFbUl
// Z2SeqMgr::setHeightVolMod(bool, unsigned long)
asm void Z2SeqMgr_NS_setHeightVolMod(void) {
asm void setHeightVolMod__8Z2SeqMgrFbUl(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3318.s"
}
// setTimeProcVolMod__8Z2SeqMgrFbUl
// Z2SeqMgr::setTimeProcVolMod(bool, unsigned long)
asm void Z2SeqMgr_NS_setTimeProcVolMod(void) {
asm void setTimeProcVolMod__8Z2SeqMgrFbUl(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3398.s"
}
// processBgmFramework__8Z2SeqMgrFv
// Z2SeqMgr::processBgmFramework(void)
asm void Z2SeqMgr_NS_processBgmFramework(void) {
asm void processBgmFramework__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B33A8.s"
}
// checkBgmIDPlaying__8Z2SeqMgrFUl
// Z2SeqMgr::checkBgmIDPlaying(unsigned long)
asm void Z2SeqMgr_NS_checkBgmIDPlaying(void) {
asm void checkBgmIDPlaying__8Z2SeqMgrFUl(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3EAC.s"
}
// getChildTrackVolume__8Z2SeqMgrFP14JAISoundHandlei
// Z2SeqMgr::getChildTrackVolume(JAISoundHandle*, int)
asm void Z2SeqMgr_NS_getChildTrackVolume(void) {
asm void getChildTrackVolume__8Z2SeqMgrFP14JAISoundHandlei(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3F40.s"
}
// setChildTrackVolume__8Z2SeqMgrFP14JAISoundHandleifUlff
// Z2SeqMgr::setChildTrackVolume(JAISoundHandle*, int, float, unsigned long, float, float)
asm void Z2SeqMgr_NS_setChildTrackVolume(void) {
asm void setChildTrackVolume__8Z2SeqMgrFP14JAISoundHandleifUlff(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3FEC.s"
}
// resetBattleBgmParams__8Z2SeqMgrFv
// Z2SeqMgr::resetBattleBgmParams(void)
asm void Z2SeqMgr_NS_resetBattleBgmParams(void) {
asm void resetBattleBgmParams__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4128.s"
}
// setBattleBgmOff__8Z2SeqMgrFb
// Z2SeqMgr::setBattleBgmOff(bool)
asm void Z2SeqMgr_NS_setBattleBgmOff(void) {
asm void setBattleBgmOff__8Z2SeqMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4164.s"
}
// setBattleSearched__8Z2SeqMgrFb
// Z2SeqMgr::setBattleSearched(bool)
asm void Z2SeqMgr_NS_setBattleSearched(void) {
asm void setBattleSearched__8Z2SeqMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B421C.s"
}
// setBattleDistIgnore__8Z2SeqMgrFb
// Z2SeqMgr::setBattleDistIgnore(bool)
asm void Z2SeqMgr_NS_setBattleDistIgnore(void) {
asm void setBattleDistIgnore__8Z2SeqMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B43D0.s"
}
@@ -227,112 +227,112 @@ asm void Z2SeqMgr::setBattleGhostMute(bool) {
// setBattleDistState__8Z2SeqMgrFUc
// Z2SeqMgr::setBattleDistState(unsigned char)
asm void Z2SeqMgr_NS_setBattleDistState(void) {
asm void setBattleDistState__8Z2SeqMgrFUc(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4498.s"
}
// setBattleSeqState__8Z2SeqMgrFUc
// Z2SeqMgr::setBattleSeqState(unsigned char)
asm void Z2SeqMgr_NS_setBattleSeqState(void) {
asm void setBattleSeqState__8Z2SeqMgrFUc(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4844.s"
}
// setBattleLastHit__8Z2SeqMgrFUc
// Z2SeqMgr::setBattleLastHit(unsigned char)
asm void Z2SeqMgr_NS_setBattleLastHit(void) {
asm void setBattleLastHit__8Z2SeqMgrFUc(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4AFC.s"
}
// battleBgmFramework__8Z2SeqMgrFv
// Z2SeqMgr::battleBgmFramework(void)
asm void Z2SeqMgr_NS_battleBgmFramework(void) {
asm void battleBgmFramework__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4BD0.s"
}
// startBattleBgm__8Z2SeqMgrFb
// Z2SeqMgr::startBattleBgm(bool)
asm void Z2SeqMgr_NS_startBattleBgm(void) {
asm void startBattleBgm__8Z2SeqMgrFb(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4EB0.s"
}
// stopBattleBgm__8Z2SeqMgrFUcUc
// Z2SeqMgr::stopBattleBgm(unsigned char, unsigned char)
asm void Z2SeqMgr_NS_stopBattleBgm(void) {
asm void stopBattleBgm__8Z2SeqMgrFUcUc(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5204.s"
}
// fieldBgmStart__8Z2SeqMgrFv
// Z2SeqMgr::fieldBgmStart(void)
asm void Z2SeqMgr_NS_fieldBgmStart(void) {
asm void fieldBgmStart__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B545C.s"
}
// fieldRidingMute__8Z2SeqMgrFv
// Z2SeqMgr::fieldRidingMute(void)
asm void Z2SeqMgr_NS_fieldRidingMute(void) {
asm void fieldRidingMute__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B556C.s"
}
// onFieldBgmJumpStart__8Z2SeqMgrFv
// Z2SeqMgr::onFieldBgmJumpStart(void)
asm void Z2SeqMgr_NS_onFieldBgmJumpStart(void) {
asm void onFieldBgmJumpStart__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5750.s"
}
// onFieldBgmJumpEnd__8Z2SeqMgrFv
// Z2SeqMgr::onFieldBgmJumpEnd(void)
asm void Z2SeqMgr_NS_onFieldBgmJumpEnd(void) {
asm void onFieldBgmJumpEnd__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B579C.s"
}
// fieldBgmFramework__8Z2SeqMgrFv
// Z2SeqMgr::fieldBgmFramework(void)
asm void Z2SeqMgr_NS_fieldBgmFramework(void) {
asm void fieldBgmFramework__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B594C.s"
}
// mbossBgmMuteProcess__8Z2SeqMgrFv
// Z2SeqMgr::mbossBgmMuteProcess(void)
asm void Z2SeqMgr_NS_mbossBgmMuteProcess(void) {
asm void mbossBgmMuteProcess__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E80.s"
}
// bgmSetSwordUsing__8Z2SeqMgrFl
// Z2SeqMgr::bgmSetSwordUsing(long)
asm void Z2SeqMgr_NS_bgmSetSwordUsing(void) {
asm void bgmSetSwordUsing__8Z2SeqMgrFl(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E84.s"
}
// bgmNowBattle__8Z2SeqMgrFf
// Z2SeqMgr::bgmNowBattle(float)
asm void Z2SeqMgr_NS_bgmNowBattle(void) {
asm void bgmNowBattle__8Z2SeqMgrFf(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E88.s"
}
// taktModeMute__8Z2SeqMgrFv
// Z2SeqMgr::taktModeMute(void)
asm void Z2SeqMgr_NS_taktModeMute(void) {
asm void taktModeMute__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E8C.s"
}
// taktModeMuteOff__8Z2SeqMgrFv
// Z2SeqMgr::taktModeMuteOff(void)
asm void Z2SeqMgr_NS_taktModeMuteOff(void) {
asm void taktModeMuteOff__8Z2SeqMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5ED4.s"
}