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https://github.com/zeldaret/tp
synced 2026-07-07 14:13:27 -04:00
Fix symbol names (#118)
* checkpoint * checkpoint * rename f_pc * checkpoint * small symbol rename and fix some fpc symbols * remove unneeded entries from ldscript * simplify ok check, update docker container Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
@@ -17,7 +17,7 @@
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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extern "C" {
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void func_803664DC(void);
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void sprintf(void);
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}
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// additional symbols needed for Z2SoundMgr.cpp
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@@ -42,15 +42,15 @@ extern u8 lbl_8039ABB8;
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extern "C" {
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// seqCallback__FP8JASTrackUs
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// seqCallback(JASTrack*, unsigned short)
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asm void seqCallback(void) {
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// seqCallback__FP8JASTrackUs(JASTrack*, unsigned short)
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asm void seqCallback__FP8JASTrackUs(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802A9BC8.s"
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}
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// __ct__10Z2SoundMgrFv
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// Z2SoundMgr::Z2SoundMgr(void)
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asm void Z2SoundMgr_NS_ctor(void) {
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asm void __ct__10Z2SoundMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802A9E80.s"
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}
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@@ -64,21 +64,21 @@ asm void func_802A9EE8(void) {
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// calc__10Z2SoundMgrFv
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// Z2SoundMgr::calc(void)
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asm void Z2SoundMgr_NS_calc(void) {
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asm void calc__10Z2SoundMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA1B0.s"
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}
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// setIIR__10Z2SoundMgrFP8JAISoundPCs
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// Z2SoundMgr::setIIR(JAISound*, const short*)
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asm void Z2SoundMgr_NS_setIIR(void) {
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asm void setIIR__10Z2SoundMgrFP8JAISoundPCs(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA270.s"
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}
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// setFilterOff__10Z2SoundMgrFP8JAISound
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// Z2SoundMgr::setFilterOff(JAISound*)
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asm void Z2SoundMgr_NS_setFilterOff(void) {
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asm void setFilterOff__10Z2SoundMgrFP8JAISound(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA33C.s"
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}
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@@ -92,14 +92,14 @@ asm void resetFilterAll__10Z2SoundMgrFv(void) {
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// mixOut__10Z2SoundMgrFv
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// Z2SoundMgr::mixOut(void)
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asm void Z2SoundMgr_NS_mixOut(void) {
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asm void mixOut__10Z2SoundMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA528.s"
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}
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// framework__10Z2SoundMgrFv
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// Z2SoundMgr::framework(void)
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asm void Z2SoundMgr_NS_framework(void) {
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asm void framework__10Z2SoundMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA67C.s"
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}
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@@ -107,49 +107,49 @@ asm void Z2SoundMgr_NS_framework(void) {
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// pauseAllGameSound__10Z2SoundMgrFb
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// Z2SoundMgr::pauseAllGameSound(bool)
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asm void Z2SoundMgr_NS_pauseAllGameSound(Z2SoundMgr* p0, bool p1) {
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asm void pauseAllGameSound__10Z2SoundMgrFb(Z2SoundMgr* p0, bool p1) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA6B0.s"
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}
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// stopSoundID__10Z2SoundMgrF10JAISoundID
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// Z2SoundMgr::stopSoundID(JAISoundID)
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asm void Z2SoundMgr_NS_stopSoundID(void) {
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asm void stopSoundID__10Z2SoundMgrF10JAISoundID(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA7DC.s"
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}
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// stopSync__10Z2SoundMgrFv
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// Z2SoundMgr::stopSync(void)
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asm void Z2SoundMgr_NS_stopSync(void) {
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asm void stopSync__10Z2SoundMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA84C.s"
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}
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// stop__10Z2SoundMgrFv
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// Z2SoundMgr::stop(void)
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asm void Z2SoundMgr_NS_stop(void) {
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asm void stop__10Z2SoundMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA8C8.s"
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}
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// initParams__10Z2SoundMgrFv
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// Z2SoundMgr::initParams(void)
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asm void Z2SoundMgr_NS_initParams(void) {
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asm void initParams__10Z2SoundMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA908.s"
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}
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// multiVolumeSoundID__10Z2SoundMgrF10JAISoundIDf
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// Z2SoundMgr::multiVolumeSoundID(JAISoundID, float)
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asm void Z2SoundMgr_NS_multiVolumeSoundID(void) {
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asm void multiVolumeSoundID__10Z2SoundMgrF10JAISoundIDf(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA9E8.s"
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}
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// isPlayingSoundID__10Z2SoundMgrF10JAISoundID
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// Z2SoundMgr::isPlayingSoundID(JAISoundID)
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asm void Z2SoundMgr_NS_isPlayingSoundID(void) {
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asm void isPlayingSoundID__10Z2SoundMgrF10JAISoundID(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AAAC4.s"
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}
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