Fix symbol names (#118)

* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-03-15 07:12:44 +01:00
committed by GitHub
parent 3b69d4cba0
commit 80ba3d9fd2
3357 changed files with 59145 additions and 59695 deletions
+16 -16
View File
@@ -17,7 +17,7 @@
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
void func_803664DC(void);
void sprintf(void);
}
// additional symbols needed for Z2SoundMgr.cpp
@@ -42,15 +42,15 @@ extern u8 lbl_8039ABB8;
extern "C" {
// seqCallback__FP8JASTrackUs
// seqCallback(JASTrack*, unsigned short)
asm void seqCallback(void) {
// seqCallback__FP8JASTrackUs(JASTrack*, unsigned short)
asm void seqCallback__FP8JASTrackUs(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802A9BC8.s"
}
// __ct__10Z2SoundMgrFv
// Z2SoundMgr::Z2SoundMgr(void)
asm void Z2SoundMgr_NS_ctor(void) {
asm void __ct__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802A9E80.s"
}
@@ -64,21 +64,21 @@ asm void func_802A9EE8(void) {
// calc__10Z2SoundMgrFv
// Z2SoundMgr::calc(void)
asm void Z2SoundMgr_NS_calc(void) {
asm void calc__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA1B0.s"
}
// setIIR__10Z2SoundMgrFP8JAISoundPCs
// Z2SoundMgr::setIIR(JAISound*, const short*)
asm void Z2SoundMgr_NS_setIIR(void) {
asm void setIIR__10Z2SoundMgrFP8JAISoundPCs(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA270.s"
}
// setFilterOff__10Z2SoundMgrFP8JAISound
// Z2SoundMgr::setFilterOff(JAISound*)
asm void Z2SoundMgr_NS_setFilterOff(void) {
asm void setFilterOff__10Z2SoundMgrFP8JAISound(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA33C.s"
}
@@ -92,14 +92,14 @@ asm void resetFilterAll__10Z2SoundMgrFv(void) {
// mixOut__10Z2SoundMgrFv
// Z2SoundMgr::mixOut(void)
asm void Z2SoundMgr_NS_mixOut(void) {
asm void mixOut__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA528.s"
}
// framework__10Z2SoundMgrFv
// Z2SoundMgr::framework(void)
asm void Z2SoundMgr_NS_framework(void) {
asm void framework__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA67C.s"
}
@@ -107,49 +107,49 @@ asm void Z2SoundMgr_NS_framework(void) {
// pauseAllGameSound__10Z2SoundMgrFb
// Z2SoundMgr::pauseAllGameSound(bool)
asm void Z2SoundMgr_NS_pauseAllGameSound(Z2SoundMgr* p0, bool p1) {
asm void pauseAllGameSound__10Z2SoundMgrFb(Z2SoundMgr* p0, bool p1) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA6B0.s"
}
// stopSoundID__10Z2SoundMgrF10JAISoundID
// Z2SoundMgr::stopSoundID(JAISoundID)
asm void Z2SoundMgr_NS_stopSoundID(void) {
asm void stopSoundID__10Z2SoundMgrF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA7DC.s"
}
// stopSync__10Z2SoundMgrFv
// Z2SoundMgr::stopSync(void)
asm void Z2SoundMgr_NS_stopSync(void) {
asm void stopSync__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA84C.s"
}
// stop__10Z2SoundMgrFv
// Z2SoundMgr::stop(void)
asm void Z2SoundMgr_NS_stop(void) {
asm void stop__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA8C8.s"
}
// initParams__10Z2SoundMgrFv
// Z2SoundMgr::initParams(void)
asm void Z2SoundMgr_NS_initParams(void) {
asm void initParams__10Z2SoundMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA908.s"
}
// multiVolumeSoundID__10Z2SoundMgrF10JAISoundIDf
// Z2SoundMgr::multiVolumeSoundID(JAISoundID, float)
asm void Z2SoundMgr_NS_multiVolumeSoundID(void) {
asm void multiVolumeSoundID__10Z2SoundMgrF10JAISoundIDf(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA9E8.s"
}
// isPlayingSoundID__10Z2SoundMgrF10JAISoundID
// Z2SoundMgr::isPlayingSoundID(JAISoundID)
asm void Z2SoundMgr_NS_isPlayingSoundID(void) {
asm void isPlayingSoundID__10Z2SoundMgrF10JAISoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundMgr/asm/func_802AAAC4.s"
}