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Fix symbol names (#118)
* checkpoint * checkpoint * rename f_pc * checkpoint * small symbol rename and fix some fpc symbols * remove unneeded entries from ldscript * simplify ok check, update docker container Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -67,7 +67,7 @@ asm void Z2SoundObjMgr::setForceBattleArea(bool, u16, u16, u16) {
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// searchEnemy__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::searchEnemy(void)
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asm void Z2SoundObjMgr_NS_searchEnemy(void) {
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asm void searchEnemy__13Z2SoundObjMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF994.s"
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}
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@@ -103,7 +103,7 @@ asm void Z2SoundObjMgr::setBattleInit() {
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// checkBattleFinish__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::checkBattleFinish(void)
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asm void Z2SoundObjMgr_NS_checkBattleFinish(void) {
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asm void checkBattleFinish__13Z2SoundObjMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0120.s"
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}
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@@ -140,7 +140,7 @@ bool Z2SoundObjMgr::isTwilightBattle() {
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extern "C" {
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// __sinit_Z2SoundObjMgr_cpp
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//
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asm void func_802C01EC(void) {
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asm void __sinit_Z2SoundObjMgr_cpp(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C01EC.s"
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}
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