Fix symbol names (#118)

* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-03-15 07:12:44 +01:00
committed by GitHub
parent 3b69d4cba0
commit 80ba3d9fd2
3357 changed files with 59145 additions and 59695 deletions
+3 -3
View File
@@ -67,7 +67,7 @@ asm void Z2SoundObjMgr::setForceBattleArea(bool, u16, u16, u16) {
// searchEnemy__13Z2SoundObjMgrFv
// Z2SoundObjMgr::searchEnemy(void)
asm void Z2SoundObjMgr_NS_searchEnemy(void) {
asm void searchEnemy__13Z2SoundObjMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF994.s"
}
@@ -103,7 +103,7 @@ asm void Z2SoundObjMgr::setBattleInit() {
// checkBattleFinish__13Z2SoundObjMgrFv
// Z2SoundObjMgr::checkBattleFinish(void)
asm void Z2SoundObjMgr_NS_checkBattleFinish(void) {
asm void checkBattleFinish__13Z2SoundObjMgrFv(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0120.s"
}
@@ -140,7 +140,7 @@ bool Z2SoundObjMgr::isTwilightBattle() {
extern "C" {
// __sinit_Z2SoundObjMgr_cpp
//
asm void func_802C01EC(void) {
asm void __sinit_Z2SoundObjMgr_cpp(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C01EC.s"
}