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https://github.com/zeldaret/tp
synced 2026-05-31 09:22:07 -04:00
Fix symbol names (#118)
* checkpoint * checkpoint * rename f_pc * checkpoint * small symbol rename and fix some fpc symbols * remove unneeded entries from ldscript * simplify ok check, update docker container Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -95,35 +95,35 @@ bool Z2SoundObjBase::stopOK(Z2SoundHandlePool& pSoundHandlePool) {
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extern "C" {
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// startSound__14Z2SoundObjBaseF10JAISoundIDUlSc
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// Z2SoundObjBase::startSound(JAISoundID, unsigned long, char)
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asm void Z2SoundObjBase_NS_startSound(void) {
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asm void startSound__14Z2SoundObjBaseF10JAISoundIDUlSc(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE144.s"
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}
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// startLevelSound__14Z2SoundObjBaseF10JAISoundIDUlSc
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// Z2SoundObjBase::startLevelSound(JAISoundID, unsigned long, char)
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asm void Z2SoundObjBase_NS_startLevelSound(void) {
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asm void startLevelSound__14Z2SoundObjBaseF10JAISoundIDUlSc(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE2D4.s"
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}
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// startCollisionSE__14Z2SoundObjBaseFUlUlP14Z2SoundObjBase
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// Z2SoundObjBase::startCollisionSE(unsigned long, unsigned long, Z2SoundObjBase*)
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asm void Z2SoundObjBase_NS_startCollisionSE(void) {
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asm void startCollisionSE__14Z2SoundObjBaseFUlUlP14Z2SoundObjBase(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE4A4.s"
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}
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// __ct__21Z2DopplerSoundObjBaseFv
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// Z2DopplerSoundObjBase::Z2DopplerSoundObjBase(void)
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asm void Z2DopplerSoundObjBase(void) {
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asm void __ct__21Z2DopplerSoundObjBaseFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE5A0.s"
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}
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// __dt__21Z2DopplerSoundObjBaseFv
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// Z2DopplerSoundObjBase::~Z2DopplerSoundObjBase(void)
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asm void func_802BE5FC(void) {
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asm void __dt__21Z2DopplerSoundObjBaseFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE5FC.s"
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}
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@@ -137,28 +137,28 @@ asm void init__21Z2DopplerSoundObjBaseFP3VecUc(Vec* pSoundPos, u8 pNumHandles) {
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// framework__21Z2DopplerSoundObjBaseFUlSc
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// Z2DopplerSoundObjBase::framework(unsigned long, char)
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asm void func_802BE6B8(void) {
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asm void framework__21Z2DopplerSoundObjBaseFUlSc(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE6B8.s"
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}
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// startSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc
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// Z2DopplerSoundObjBase::startSound(JAISoundID, unsigned long, char)
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asm void func_802BE714(void) {
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asm void startSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE714.s"
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}
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// startLevelSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc
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// Z2DopplerSoundObjBase::startLevelSound(JAISoundID, unsigned long, char)
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asm void func_802BE7AC(void) {
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asm void startLevelSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE7AC.s"
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}
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// __ct__16Z2SoundObjSimpleFv
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// Z2SoundObjSimple::Z2SoundObjSimple(void)
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asm void Z2SoundObjSimple(void) {
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asm void __ct__16Z2SoundObjSimpleFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE844.s"
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}
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@@ -184,70 +184,70 @@ asm void Z2SoundObjSimple::init(Vec* pSoundPos, u8 pNumHandles) {
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// startSound__16Z2SoundObjSimpleF10JAISoundIDUlSc
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// Z2SoundObjSimple::startSound(JAISoundID, unsigned long, char)
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asm void func_802BE8A0(void) {
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asm void startSound__16Z2SoundObjSimpleF10JAISoundIDUlSc(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE8A0.s"
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}
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// startLevelSound__16Z2SoundObjSimpleF10JAISoundIDUlSc
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// Z2SoundObjSimple::startLevelSound(JAISoundID, unsigned long, char)
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asm void func_802BE9B0(void) {
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asm void startLevelSound__16Z2SoundObjSimpleF10JAISoundIDUlSc(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BE9B0.s"
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}
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// __ct__15Z2SoundObjArrowFv
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// Z2SoundObjArrow::Z2SoundObjArrow(void)
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asm void func_802BEB38(void) {
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asm void __ct__15Z2SoundObjArrowFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BEB38.s"
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}
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// init__15Z2SoundObjArrowFP3VecUc
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// Z2SoundObjArrow::init(Vec*, unsigned char)
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asm void func_802BEB74(void) {
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asm void init__15Z2SoundObjArrowFP3VecUc(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BEB74.s"
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}
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// __ct__15Z2SoundObjAnimeFv
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// Z2SoundObjAnime::Z2SoundObjAnime(void)
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asm void Z2SoundObjAnime(void) {
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asm void __ct__15Z2SoundObjAnimeFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BEB94.s"
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}
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// init__15Z2SoundObjAnimeFP3VecUc
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// Z2SoundObjAnime::init(Vec*, unsigned char)
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asm void func_802BEBDC(void) {
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asm void init__15Z2SoundObjAnimeFP3VecUc(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BEBDC.s"
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}
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// initAnime__15Z2SoundObjAnimeFPvbff
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// Z2SoundObjAnime::initAnime(void*, bool, float, float)
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asm void Z2SoundObjAnime_NS_initAnime(void) {
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asm void initAnime__15Z2SoundObjAnimeFPvbff(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BEBFC.s"
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}
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// ageSounds___15Z2SoundObjAnimeFv
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// Z2SoundObjAnime::ageSounds_(void)
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asm void Z2SoundObjAnime_NS_ageSounds_(void) {
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asm void ageSounds___15Z2SoundObjAnimeFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BED68.s"
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}
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// updateAnime__15Z2SoundObjAnimeFff
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// Z2SoundObjAnime::updateAnime(float, float)
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asm void Z2SoundObjAnime_NS_updateAnime(void) {
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asm void updateAnime__15Z2SoundObjAnimeFff(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BEED4.s"
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}
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// updateSoundLifeTime___15Z2SoundObjAnimeFff
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// Z2SoundObjAnime::updateSoundLifeTime_(float, float)
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asm void Z2SoundObjAnime_NS_updateSoundLifeTime_(void) {
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asm void updateSoundLifeTime___15Z2SoundObjAnimeFff(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObject/asm/func_802BF304.s"
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}
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