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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -15,6 +15,7 @@ typedef void* (*fpcLyIt_JudgeFunc)(void*, void*);
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s32 fpcLyIt_OnlyHere(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data);
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s32 fpcLyIt_OnlyHereLY(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data);
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s32 fpcLyIt_All(fpcLyIt_OnlyHereFunc i_func, void* i_data);
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void* fpcLyIt_Judge(layer_class* i_layer, fpcLyIt_JudgeFunc i_func, void* i_data);
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void* fpcLyIt_AllJudge(fpcLyIt_JudgeFunc i_func, void* i_data);
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