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https://github.com/zeldaret/tp
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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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#ifndef _REVOLUTION_OSTHREAD_H_
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#define _REVOLUTION_OSTHREAD_H_
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#include <revolution/os/OSContext.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef s32 OSPriority;
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typedef struct OSThread OSThread;
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typedef struct OSMutex OSMutex;
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typedef struct OSThreadQueue OSThreadQueue;
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typedef struct OSMutexQueue OSMutexQueue;
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typedef struct OSThreadLink OSThreadLink;
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typedef struct OSMutexLink OSMutexLink;
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struct OSThreadQueue {
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OSThread* head;
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OSThread* tail;
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};
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struct OSThreadLink {
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OSThread* next;
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OSThread* prev;
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};
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struct OSMutexQueue {
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OSMutex* head;
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OSMutex* tail;
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};
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struct OSMutexLink {
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OSMutex* next;
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OSMutex* prev;
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};
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struct OSThread {
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/* 0x000 */ OSContext context;
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/* 0x2C8 */ u16 state;
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/* 0x2CA */ u16 attr;
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/* 0x2CC */ s32 suspend;
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/* 0x2D0 */ OSPriority priority;
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/* 0x2D4 */ OSPriority base;
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/* 0x2D8 */ void* val;
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/* 0x2DC */ OSThreadQueue* queue;
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/* 0x2E0 */ OSThreadLink link;
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/* 0x2E8 */ OSThreadQueue queueJoin;
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/* 0x2F0 */ OSMutex* mutex;
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/* 0x2F4 */ OSMutexQueue queueMutex;
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/* 0x2FC */ OSThreadLink linkActive;
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/* 0x304 */ u8* stackBase;
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/* 0x308 */ u32* stackEnd;
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/* 0x30C */ s32 error;
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/* 0x310 */ void* specific[2];
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};
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enum OS_THREAD_STATE {
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OS_THREAD_STATE_READY = 1,
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OS_THREAD_STATE_RUNNING = 2,
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OS_THREAD_STATE_WAITING = 4,
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OS_THREAD_STATE_MORIBUND = 8,
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};
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#define OS_PRIORITY_MIN 0 // highest
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#define OS_PRIORITY_MAX 31 // lowest
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#define OS_PRIORITY_IDLE OS_PRIORITY_MAX
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#define OS_THREAD_SPECIFIC_MAX 2
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#define OS_THREAD_ATTR_DETACH 0x0001u
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#define OS_THREAD_STACK_MAGIC 0xDEADBABE
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typedef void (*OSSwitchThreadCallback)(OSThread*, OSThread*);
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typedef void (*OSIdleFunction)(void*);
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void OSInitThreadQueue(OSThreadQueue* queue);
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void OSSleepThread(OSThreadQueue* queue);
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void OSWakeupThread(OSThreadQueue* queue);
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s32 OSSuspendThread(OSThread* thread);
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s32 OSResumeThread(OSThread* thread);
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OSThread* OSGetCurrentThread(void);
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s32 OSEnableScheduler(void);
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s32 OSDisableScheduler(void);
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void OSCancelThread(OSThread* thread);
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void OSClearStack(u8 val);
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BOOL OSIsThreadSuspended(OSThread* thread);
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BOOL OSIsThreadTerminated(OSThread* thread);
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void OSYieldThread(void);
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int OSCreateThread(OSThread* thread, void* (*func)(void*), void* param, void* stack, u32 stackSize, OSPriority priority, u16 attr);
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void OSExitThread(void* val);
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int OSJoinThread(OSThread* thread, void* val);
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void OSDetachThread(OSThread* thread);
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int OSSetThreadPriority(OSThread* thread, OSPriority priority);
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s32 OSGetThreadPriority(OSThread* thread);
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OSThread* OSSetIdleFunction(OSIdleFunction idleFunction, void* param, void* stack, u32 stackSize);
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OSThread* OSGetIdleFunction(void);
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s32 OSCheckActiveThreads(void);
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void OSSetThreadSpecific(s32 index, void* ptr);
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void* OSGetThreadSpecific(s32 index);
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OSSwitchThreadCallback OSSetSwitchThreadCallback(OSSwitchThreadCallback callback);
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#define IsSuspended(suspend) (suspend > 0)
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#ifdef __cplusplus
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}
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#endif
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#endif
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