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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -4650,7 +4650,7 @@ int daAlink_c::setStartProcInit() {
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/* 800A5CC8-800A660C 0A0608 0944+00 1/1 0/0 0/0 .text create__9daAlink_cFv */
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int daAlink_c::create() {
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fopAcM_SetupActor(this, daAlink_c);
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fopAcM_ct(this, daAlink_c);
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static int bgWaitFlg = 0;
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