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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -39,7 +39,7 @@ int daAndsw_c::Create() {
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/* 804579B8-80457A20 0000B8 0068+00 1/1 0/0 0/0 .text create__9daAndsw_cFv */
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int daAndsw_c::create() {
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fopAcM_SetupActor(this, daAndsw_c);
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fopAcM_ct(this, daAndsw_c);
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if (!Create()) {
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return cPhs_ERROR_e;
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}
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