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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -2505,7 +2505,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 805B969C-805B9B3C 00621C 04A0+00 1/0 0/0 0/0 .text daB_BQ_Create__FP10fopAc_ac_c */
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static int daB_BQ_Create(fopAc_ac_c* i_this) {
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b_bq_class* a_this = (b_bq_class*)i_this;
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fopAcM_SetupActor(a_this, b_bq_class);
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fopAcM_ct(a_this, b_bq_class);
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int phase_state = dComIfG_resLoad(&a_this->mPhase, "B_bq");
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if (phase_state == cPhs_COMPLEATE_e) {
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