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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -4810,7 +4810,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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/* 806014B0-80601960 00CB50 04B0+00 1/0 0/0 0/0 .text daB_GND_Create__FP10fopAc_ac_c */
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static int daB_GND_Create(fopAc_ac_c* a_this) {
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b_gnd_class* i_this = (b_gnd_class*)a_this;
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fopAcM_SetupActor(i_this, b_gnd_class);
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fopAcM_ct(i_this, b_gnd_class);
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int phase_state = dComIfG_resLoad(&i_this->mPhaseReq, "B_gnd");
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int h_phase_state = dComIfG_resLoad(&i_this->mHorsePhaseReq, "B_hg");
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