m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+1 -1
View File
@@ -4810,7 +4810,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
/* 806014B0-80601960 00CB50 04B0+00 1/0 0/0 0/0 .text daB_GND_Create__FP10fopAc_ac_c */
static int daB_GND_Create(fopAc_ac_c* a_this) {
b_gnd_class* i_this = (b_gnd_class*)a_this;
fopAcM_SetupActor(i_this, b_gnd_class);
fopAcM_ct(i_this, b_gnd_class);
int phase_state = dComIfG_resLoad(&i_this->mPhaseReq, "B_gnd");
int h_phase_state = dComIfG_resLoad(&i_this->mHorsePhaseReq, "B_hg");