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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1014,7 +1014,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 804D981C-804D9BB8 002CBC 039C+00 1/0 0/0 0/0 .text daBd_Create__FP10fopAc_ac_c */
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static int daBd_Create(fopAc_ac_c* i_act_this) {
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bd_class* i_this = (bd_class*)i_act_this;
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fopAcM_SetupActor(i_act_this, bd_class);
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fopAcM_ct(i_act_this, bd_class);
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int phase_state = dComIfG_resLoad(&i_this->mPhase, "Bd");
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if (phase_state == cPhs_COMPLEATE_e) {
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