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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -110,7 +110,7 @@ static dCcD_SrcCyl l_cylSrc = {
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/* 804DDBB4-804DE0C4 0002D4 0510+00 1/1 0/0 0/0 .text create__9daCstaF_cFv */
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int daCstaF_c::create() {
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fopAcM_SetupActor(this, daCstaF_c);
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fopAcM_ct(this, daCstaF_c);
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m_type = fopAcM_GetParam(this) & 0xF;
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if (m_type >= 2) {
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