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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -240,7 +240,7 @@ AUDIO_INSTANCES;
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/* 80467C7C-80467DF8 00085C 017C+00 1/0 0/0 0/0 .text daDsh_Create__FP10fopAc_ac_c */
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int daDsh_c::create() {
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fopAcM_SetupActor(this, daDsh_c);
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fopAcM_ct(this, daDsh_c);
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mType = getType();
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