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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1035,7 +1035,7 @@ static cPhs__Step daE_BA_Create(fopAc_ac_c* i_this) {
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} // mSphAttr
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};
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fopAcM_SetupActor(i_this, e_ba_class);
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fopAcM_ct(i_this, e_ba_class);
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e_ba_class* _this = (e_ba_class*)i_this;
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_this->mType = (fopAcM_GetParam(_this) & 0xf000) >> 12;
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