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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -838,7 +838,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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static cPhs__Step daE_Bug_Create(fopAc_ac_c* a_this) {
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e_bug_class* i_this = (e_bug_class*)a_this;
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fopAcM_SetupActor(a_this, e_bug_class);
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fopAcM_ct(a_this, e_bug_class);
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cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&i_this->mPhase, "E_bug");
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if (phase == cPhs_COMPLEATE_e) {
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