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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1335,7 +1335,7 @@ int daE_GE_c::create() {
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} // mSphAttr
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};
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fopAcM_SetupActor(this, daE_GE_c);
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fopAcM_ct(this, daE_GE_c);
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mSwitch = fopAcM_GetParam(this) >> 8;
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if (mSwitch != 0xFF && dComIfGs_isSwitch(mSwitch, fopAcM_GetRoomNo(this))) {
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