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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1199,7 +1199,7 @@ static int daE_PH_Execute(daE_PH_c* i_this) {
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/* 80741428-80741A44 0040C8 061C+00 1/1 0/0 0/0 .text create__8daE_PH_cFv */
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int daE_PH_c::create() {
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fopAcM_SetupActor(this, daE_PH_c);
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fopAcM_ct(this, daE_PH_c);
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int phase_state = dComIfG_resLoad(&mPhase, "E_PH");
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if (phase_state == cPhs_COMPLEATE_e) {
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