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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -4873,7 +4873,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80778D90-80779340 00D0B0 05B0+00 1/0 0/0 0/0 .text daE_RDY_Create__FP10fopAc_ac_c */
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static cPhs__Step daE_RDY_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, e_rdy_class);
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fopAcM_ct(i_this, e_rdy_class);
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e_rdy_class* _this = (e_rdy_class*)i_this;
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_this->field_0x5b6 = fopAcM_GetParam(_this) & 0xff;
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