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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -710,7 +710,7 @@ static dCcD_SrcSph cc_sph_src = {
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/* 807B9DB8-807BA0C4 001CB8 030C+00 1/0 0/0 0/0 .text daE_TK_Create__FP10fopAc_ac_c */
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static int daE_TK_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, e_tk_class);
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fopAcM_ct(i_this, e_tk_class);
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e_tk_class* const a_this = static_cast<e_tk_class*>(i_this);
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cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&a_this->mPhaseReq, "E_tk");
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