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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -2151,7 +2151,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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/* 808034BC-808039DC 0060DC 0520+00 1/0 0/0 0/0 .text daE_YH_Create__FP10fopAc_ac_c */
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static int daE_YH_Create(fopAc_ac_c* a_this) {
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e_yh_class* i_this = (e_yh_class*)a_this;
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fopAcM_SetupActor(a_this, e_yh_class);
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fopAcM_ct(a_this, e_yh_class);
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int rv = dComIfG_resLoad(&i_this->mPhase, "E_yd");
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if (rv == cPhs_COMPLEATE_e) {
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OS_REPORT("E_YH PARAM %x\n", fopAcM_GetParam(a_this));
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