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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -3410,7 +3410,7 @@ void daE_YM_c::setHideType() {
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/* 80814BA4-80815224 00CB64 0680+00 2/1 0/0 0/0 .text create__8daE_YM_cFv */
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int daE_YM_c::create() {
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fopAcM_SetupActor(this, daE_YM_c);
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fopAcM_ct(this, daE_YM_c);
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mType = fopAcM_GetParam(this);
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if (mType == 0xFF) {
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