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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -60,7 +60,7 @@ static dCcD_SrcSph cc_sph_src = {
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/* 8046B400-8046B53C 000120 013C+00 1/0 0/0 0/0 .text daHitobj_Create__FP10fopAc_ac_c */
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static int daHitobj_Create(fopAc_ac_c* i_this) {
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hitobj_class* hitobj = (hitobj_class*)i_this;
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fopAcM_SetupActor(i_this, hitobj_class);
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fopAcM_ct(i_this, hitobj_class);
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int ret = dComIfG_resLoad(&hitobj->mPhase,"Hitobj");
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