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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1566,7 +1566,7 @@ SECTION_DEAD static char const* const stringBase_8097F652 =
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/* 8097C910-8097CC58 003CB0 0348+00 3/1 0/0 0/0 .text create__11daNpcCdn3_cFv */
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int daNpcCdn3_c::create() {
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fopAcM_SetupActor(this, daNpcCdn3_c);
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fopAcM_ct(this, daNpcCdn3_c);
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mIsDarkWorld = dKy_darkworld_check();
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m_type = getType();
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mObjNum = getObjNum();
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