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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -116,7 +116,7 @@ static fish_pos lf_pos[12] = {
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/* 80542254-805424B8 000154 0264+00 1/0 0/0 0/0 .text daNpc_Fish_Create__FP10fopAc_ac_c */
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static int daNpc_Fish_Create(fopAc_ac_c* i_this) {
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cXyz pos;
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fopAcM_SetupActor(i_this, npc_fish_class);
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fopAcM_ct(i_this, npc_fish_class);
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if (strcmp(dComIfGp_getStartStageName(), "F_SP127")) {
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return 5;
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} else {
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