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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -7304,7 +7304,7 @@ static int daNpc_Ks_Create(fopAc_ac_c* a_this) {
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};
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npc_ks_class* i_this = (npc_ks_class*)a_this;
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fopAcM_SetupActor(a_this, npc_ks_class);
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fopAcM_ct(a_this, npc_ks_class);
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dComIfGp_getStage()->getStagInfo();
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if (dKy_darkworld_check()) {
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