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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -3276,7 +3276,7 @@ int daNPC_TK_c::create() {
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} // mSphAttr
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};
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fopAcM_SetupActor(this, daNPC_TK_c);
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fopAcM_ct(this, daNPC_TK_c);
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int loadRes = dComIfG_resLoad(&mPhase, "Npc_tk");
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eventInfo.setArchiveName("Npc_tk");
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