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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -516,7 +516,7 @@ daNpcWrestler_c::~daNpcWrestler_c() {
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/* 80B2F688-80B2F974 0004E8 02EC+00 1/1 0/0 0/0 .text Create__15daNpcWrestler_cFv */
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cPhs__Step daNpcWrestler_c::Create() {
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fopAcM_SetupActor(this, daNpcWrestler_c);
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fopAcM_ct(this, daNpcWrestler_c);
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mType = getType();
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mMsgNo = getMessageNo();
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