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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -334,7 +334,7 @@ static int daObjLv5Key_Execute(daObjLv5Key_c* i_this) {
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/* 80B9C5EC-80B9C798 000CAC 01AC+00 1/1 0/0 0/0 .text create_1st__13daObjLv5Key_cFv */
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int daObjLv5Key_c::create_1st() {
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fopAcM_SetupActor(this, daObjLv5Key_c);
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fopAcM_ct(this, daObjLv5Key_c);
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int phase = dComIfG_resLoad(&mPhase, l_arcName);
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if (phase == cPhs_COMPLEATE_e) {
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