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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -68,7 +68,7 @@ const dCcD_SrcGObjInf daTvCdlst_c::mCcDObjInfo = {
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/* 80B9EE34-80B9F0B4 000254 0280+00 1/1 0/0 0/0 .text create__11daTvCdlst_cFv */
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int daTvCdlst_c::create() {
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fopAcM_SetupActor(this, daTvCdlst_c);
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fopAcM_ct(this, daTvCdlst_c);
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int phase = dComIfG_resLoad(&mPhaseReq,"HShokudai");
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if (phase == cPhs_COMPLEATE_e) {
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if (fopAcM_entrySolidHeap(this,createHeapCallBack,0x820) == 0) {
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