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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -75,7 +75,7 @@ int daAmiShutter_c::CreateHeap() {
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/* 80BA1650-80BA182C 000270 01DC+00 1/1 0/0 0/0 .text create__14daAmiShutter_cFv */
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cPhs__Step daAmiShutter_c::create() {
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fopAcM_SetupActor(this, daAmiShutter_c);
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fopAcM_ct(this, daAmiShutter_c);
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cPhs__Step phaseStep = (cPhs__Step) dComIfG_resLoad(&mPhaseReq, "S_Zami");
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if (phaseStep == cPhs_COMPLEATE_e) {
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