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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -61,7 +61,7 @@ int daObjBBox_c::CreateHeap() {
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/* 80BACEC0-80BAD030 000200 0170+00 1/1 0/0 0/0 .text create1st__11daObjBBox_cFv */
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int daObjBBox_c::create1st() {
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fopAcM_SetupActor(this, daObjBBox_c);
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fopAcM_ct(this, daObjBBox_c);
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if (fopAcM_isSwitch(this, getSwNo())) {
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return cPhs_ERROR_e;
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@@ -120,7 +120,7 @@ int daObjBBox_c::Delete() {
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/* 80BAD30C-80BAD400 00064C 00F4+00 1/0 0/0 0/0 .text daObjBBox_create1st__FP11daObjBBox_c */
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static int daObjBBox_create1st(daObjBBox_c* i_this) {
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fopAcM_SetupActor(i_this, daObjBBox_c);
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fopAcM_ct(i_this, daObjBBox_c);
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return i_this->create1st();
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}
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