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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -28,7 +28,7 @@ daObj_Bed_c::~daObj_Bed_c() {
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/* 80BAD790-80BADA00 000210 0270+00 1/1 0/0 0/0 .text create__11daObj_Bed_cFv */
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cPhs__Step daObj_Bed_c::create() {
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fopAcM_SetupActor(this, daObj_Bed_c);
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fopAcM_ct(this, daObj_Bed_c);
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mType = getType();
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&mPhase, getResName());
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if (step == cPhs_COMPLEATE_e) {
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