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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -67,7 +67,7 @@ static Vec const l_check_area[4] = {
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/* 80BB846C-80BB869C 00034C 0230+00 1/1 0/0 0/0 .text create__12daBmWindow_cFv */
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int daBmWindow_c::create() {
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fopAcM_SetupActor(this, daBmWindow_c);
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fopAcM_ct(this, daBmWindow_c);
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if (fopAcM_isSwitch(this, (u8)fopAcM_GetParam(this))) {
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return cPhs_ERROR_e;
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}
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