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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -90,7 +90,7 @@ int daObjBmSh_c::CreateHeap() {
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/* 80BB9CC0-80BB9DB4 0002E0 00F4+00 1/1 0/0 0/0 .text create__11daObjBmSh_cFv */
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int daObjBmSh_c::create() {
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fopAcM_SetupActor(this, daObjBmSh_c);
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fopAcM_ct(this, daObjBmSh_c);
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if (!mIsInitialized) {
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mHomeX = home.angle.x;
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