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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -61,7 +61,7 @@ int daBubbPilar_c::CreateHeap() {
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/* 80BC35D0-80BC3848 0002D0 0278+00 1/1 0/0 0/0 .text create__13daBubbPilar_cFv */
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int daBubbPilar_c::create() {
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fopAcM_SetupActor(this, daBubbPilar_c);
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fopAcM_ct(this, daBubbPilar_c);
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int rv = dComIfG_resLoad(&mPhase, "M_Crack");
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switch (rv) {
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case cPhs_COMPLEATE_e:
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