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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -207,7 +207,7 @@ static daObj_Cb_HIO_c l_HIO;
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/* 80BC5408-80BC563C 0009C8 0234+00 1/0 0/0 0/0 .text daObj_Cb_Create__FP10fopAc_ac_c */
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static int daObj_Cb_Create(fopAc_ac_c* actor) {
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fopAcM_SetupActor(actor, obj_cb_class);
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fopAcM_ct(actor, obj_cb_class);
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obj_cb_class* i_this = (obj_cb_class*)actor;
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int rv = dComIfG_resLoad(&i_this->mPhase, "Obj_cb");
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if (rv == cPhs_COMPLEATE_e) {
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