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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -12,7 +12,7 @@
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/* 8057BF98-8057C138 000078 01A0+00 1/1 0/0 0/0 .text create__12daObjDigpl_cFv */
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int daObjDigpl_c::create() {
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fopAcM_SetupActor(this, daObjDigpl_c);
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fopAcM_ct(this, daObjDigpl_c);
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mType = (fopAcM_GetParam(this) >> 8) & 0xF;
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mSwitch = fopAcM_GetParam(this) & 0xFF;
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