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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -413,7 +413,7 @@ int daObjFallObj_c::Delete() {
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/* 80BE4990-80BE4A04 001050 0074+00 1/0 0/0 0/0 .text daObjFallObj_create1st__FP14daObjFallObj_c
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*/
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static int daObjFallObj_create1st(daObjFallObj_c* i_this) {
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fopAcM_SetupActor(i_this, daObjFallObj_c);
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fopAcM_ct(i_this, daObjFallObj_c);
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return i_this->create1st();
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}
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